Rotating Game Mode Order

derpaderpadurr··4 votes·815 views

Why are some of the rotating game modes much more frequently available than others. Ascension, Hexakill, One for all, and Definitely not Dominion have all been rotated though twice since the last time URF was available.

What is the rationale behind forcing the unpopular game modes (42 second average que time), when the popular game modes have a much higher playrate (8-15 average second que time)?

7 Comments

Caítlyn2 votes

Riot employees are too busy playing URF on internal servers and laughing as they give us Hexakill 2x in one month.

lightdragoon882 votes

URF was so toxic I got sick from it. I may get downvoted for it, but I am glad to see Ascension, Hexakill, One for all, and Definitely not Dominion instead of URF.

Chaos6891 votes

I mean for the most part those modes aren't especially fun, but URF was AWFUL.

derpaderpadurr2 votes

Well it might be hard to see from my initial post, which I admit looks like "qq where is urf." My main point was, riot announces rotating game mode que, then wont provide a full schedule, or any reason why they keep playing the same modes over and over again, its not that there wasn't urf this cycle. its that we got hexakill twice, ascension twice, one for all twice, and now Definitly not dominion twice. I would like some Rotation, its not called repeating boring game mode que. just run through the modes in order, and when you have finished the list, start from the top, simple.

Jeddite1 votes

When URF is available, the forums are flooded with cry-tards and trash-bads whining about how other players always/only pick "ZOMG SO OP" champions instead of trying out Tank Heimerdinger and AS/OH Soraka (which nobody would ever do anyway).

Outcry8691 votes

Bring back the pirate mode on summoners rift!!!!

Erockandroll1 votes

I would vouch for Ascension, TT Hexakill, and Definitely not dominion. pretty much because they are far more unique, compared to the core game. Ascension and Dominion, both have greatly different objectives than SR, making them a much more unique experience. And to a lesser extend, Hexakill, simply because the game dynamic changes when you put 6v6 on a map built for 3v3.

Urf in my opinion, is interesting, but it doesn't really change the game dynamic significantly, (at least in a sense where things feel fresh.) Though I bet we'll see it again, maybe after the next new champion, or next major update. It might also be the reason why we haven't seen nemesis draft, even when that game mode should be easy to implement.

{quoted}

Bring back the pirate mode on summoners rift!!!!

Something tells me that Riot is going to want to get a new set of items before bringing back Black market Brawlers. And that could take a while, since the Featured game mode team is still focused on this up coming nexus siege.

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