Nidalee changes on the PBE march 31st
I want to talk about the changes whitch hit the PBE today lowering Nidalee's base hp, hp per level and increasing E cooldown. I am a top laner and i main Nidalee since the beginning of my league adventures. And I am not sure what Riot wants to achieve by those nerfs. Nid jungle will still be played like after nerfing her traps, AGAIN. I remember the context of new Nidalee changes- taking out her resist reduction from the kit and giving her procentage damage not to kill tanks easily and still to damage them. Also lowering the trap duration by a half (and now the damage by a lot compared to what it used to be). I do realize she is strong but aren't those arguments contrary? From my point of view when I play her more like a bit tanky ap bruiser, increase of heal cooldown will hurt a lot my playstyle. Now maxing it first doesn't seem as a good idea. Moreover she will become even more squishy than she is now. She has one of the lowest base attack damage and with the changes she would gain less hp per level than Sona! Considering the fact she has meele form, the base numbers are simply too small. Maybe there is a way to reduce her jungling potential without hurting her laning options because she already is pretty risky to play and get easily outscaled if behind. Please don't make her behind by base stats.