urf 2017
does anyone know when urf is coming back?
does anyone know when urf is coming back?
IDK, Riot seemed pretty tired of trying to balance that mode constantly that they pretty much gave up, (Given the champs and Items are constantly changing) and are looking for new ways to deal with the stale meta and horrible edge cases.
This is why they Tried ARURF mode. (All Random Ultra Rapid Fire) Yet people only complained about it for one of two reasons, 1) Because they couldn't chose the exact champ they wanted, or 2) Because Victory was more or less chosen by chance.
My solution to Try and Remedy this was to introduce NURF mode. (Nemesis Ultra Rapid Fire) By using a Nemesis Draft, you can insure that the horrible edge cases never get picked, while offering more or less balanced teams, drafted by your opponents. (Though people will still complain about not getting the champ they want.)
thats true
There are several other good ideas for how to help fix URF, not to mention that without knowing the actual stats, AR URF still seemed very popular the last two times it was available. For example, Bloodmoon style randomized champion pools each match, with bans to take out the available OPs so then everyone chooses between all the remaining decent champions. Or giving everyone a couple/few champs randomly selected to choose from, and then showing all champions available to at least one person before bans.
why would they need to balance it, leave it as it is: A fun gamemode to f around in. (they can also add the ban system to it)
edit: if you dont like losing, pick that champ milk the sh*t out of it. WIN!
The Balance problem could be solved by changing the champions individually. They could generally tune up or down, for example increase the cooldown reduction on certain abilities by 90%, or scaling others to 60 or 70%. Furthermore, they could make a gamemode where everyone is OP. Singed gas damage increases with each application, Udyr's stance passive stacks infinitely until he leaves combat with a champion.
Another gamemode could be all random abilities, including passives.
I dunno... give us back URF or something fun :)
PS: remove fucking Ascension -.- no idea how this is still a gamemode.
what date will you release new urf patch ?
Guys urf might come on August the 11 or next season/patch bc it is on the pbe and when it's on the pbe it normally comes to love servers
I hope this helped u bye <3
i need urf in summer

Please add URF !
please give URF back, I waited so long to play that game mode, every Friday i take work off because I THINK that might be URF please, GIVE URF BACK!!!1
your boss will not aprove this .. lol you can check the schedule for the gamemode on surrenderat20.com 
OK you guys are thinking about this too much. Just like in ranked balancing champions seems to be an issue every single year, stop complaining about how OP champs are in URF and just play URF! There will never be a balance since every champion in the game has a different ability than one another. Just tell riot we want URF no matter how unbalanced things seem and maybe we could actually play URF once in a while. Because now there are complaints about how URF isn't coming out? Then only to complain about the mode itself because wahh wahh I like to play
mid but i get destroyed because I have to go vs a
. Well its not fair for a
player to get nerfed just because more people are complaining about how their own champion(s) cant compete vs other champion(s). Nobody will ever be happy this way. JUST PLAY THE GAME! :)
Don't balance the game at all. I can't remember having more fun losing. Games were quick and super intense. If you don't like it, you can always play Reg/Ranked/ARAM/Bots/Twisted. It's not like a fun, albeit unbalanced, game is going to drive people to play other games. It's only out on the weekends and if you have a decent rotation (Poro, Ascension, All Assissions, URF) everybody wins at least once a month. And, for the love of God, RITO!!! Please make all game modes usable in customs!!!
I think URF should be automatically balanced by realtime analyser :
winning team's champions will get their cooldown increased and loseing team will get their champions cooldown redused. So if Katarina
gets played often in games then through each game Katarina's cooldowns will get increase (and maybe stats lowered). And the least played champions will hold their cooldowns short so they will start to have better impact on the game. It is like constantly learning system.
If (victory== ture){
champion_cooldown [picked_champion]=champion_cooldown [picked:champion]*0,99; // every time champion wins the match hes cooldown variable will // be increased by 1% } if(victory == false){ champion_cooldown [picked_champion]=champion_cooldown [picked:champion]*1,01; // every time champion loses the match hes cooldown will get // redused by 1%
}
or you might want to create new variable to change the cooldown for each champion
I bet your software developers can solve this problem.
AUGUST 9TH 2017
There is a problem in urf right now. We can not ban champs so we have to play with op champs all the time. e.g: eve, kayn, cho, etc... at least give us a chance rito