How Aatrox could be reworked

Pea Shooter··1 votes·203 views

I think Aatrox could be changed into teamfight oriented fighter who would target front line instead of backline

Passive: Aatrox basic attacks deal 50% of his total AD + (1% for every 30 total AD) of your targets maximum health (if you have 300 total AD, you deal 150 + 10% of your targets maximum health as physical damage). Aatrox basic attacks drains health from him (50% of damage dealt), unless under 10% of his max health. Every third attack against the same target heals him for 110% damage dealt. If Aatrox kills a unit he heals for 5% of his missing health.

Q: Would stay the same

W: Doesn't have cooldown but can only be activated after killing 30 minnions or getting kill or assist.

When activated Aatrox becomes invulnerable and heals for 10/15/20/25/30% of his max health (similar to his passive)

If Aatrox would die, this ability is automaticaly activated, unless he can't cast spells (he is stunned/silenced/other reason)

E: It still passes through minnions and monsters but doesn't pass through champions

Champions hit are marked

Aatrox gets bonus attack speed vs marked champions

R: He gets increased attack range, bonus attack speed, 50% bonus armour penetration and heals himself and nearby allies for 20% of damage dealt.

Leave your thougts in the comments.

2 Comments

Handy Sandy 1 votes

idk I like him the way he is right now

Pea Shooter1 votes

He does the same things as other fighters, so he must be overpowered or he isn't picked because there are fighters who do his work better

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