Suggested Azir Changes
The emperor has faded into the background recently, I feel that he deserves a comeback. His E no longer knocks-up and his passive is useless early game. I would like to suggest the following changes to his passive and E mechanic to maybe give him an edge in the current league scene.
Passive:
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Add a minion execute mechanic to all his attacks (soldiers and AA), similar to how
works. The HP that the ability will execute minions will scale with his level, starting at 70HP and ending 300HP (These values can be changed). Although Azir might not need assistance in farming, it will help him defend Rift towers. -
** If Azir is in range of his OWN tower, his attacks will execute minions at any health.** This will embrace Azir's defensive nature. I've seen countless enemies steamroll through his turret because their minions were there to tank it. Eliminating the enemies' minions will allow Azir and his team to hold out longer in a push.
E:
- Add a reset mechanic. **His Q cooldown is reset once he arrives at his destination. ** This gives Azir the ability to adjust to the situation he placed himself into. Once Azir uses the ult combo, he sits behind his wall waiting for either his W or Q to come off cooldown to continue fighting. Giving him this reset will allow him to immediately start contributing to teamfights. This mechanic could also facilitate Azir's escapes. He could Q-E away, then Q back to slow chasing champs. If you feel that he would have too much range or poke potential; a compromise could include shortening the range of his reset Q.
These changes would give him the opportunity to do more for his team and for himself. Let me know what you all think and have a nice day!