Who do YOU think are the most broken champions?

American Flag·10/11/2015, 2:06:18 AM·2 votes·2,379 views

Personally, I think Darius and Garen are broken as balls, especially because during late game THEY CAN NOT BE KILLED.

But enough of my opinion, what do YOU guys think?

11 Comments

TyroneWatermelon10/11/2015, 5:16:45 AM3 votes

My top 5 broken list 1.Vayne 1.5.Fiora 2.Annie 2.5.LeeSin 3.Ahri 4.Diana 5.Mordekaiser My top 5 toxic and unhealthy design 1.Riven 2.Irelia 3.Pantheon 4.Tryndamere 5.Rengar Champs I would like to completely delete without thinking of rework 1.Yasuo 2.Warwick 3.XinZhao 4.Singed 5.Kassadin Ps-not a troll lists

Ra1d10/11/2015, 2:42:38 AM2 votes

I know theres a few strong champs but i dont see any as broken.

DrNova10/11/2015, 2:32:51 AM2 votes

The balance team is the most broken.

Lugg10/11/2015, 7:07:00 AM1 votes

Darius Garen Mordekaiser are bruisers who do huge damage and are much harder to kill than the actual tanks in the game. Chogath kit is pretty overloaded. Plus a lot of champs have no counterplay at all against him. Ekko Yasuo Rengar Nidalee MasterYi Riven LeeSin Kalista Fiora all need reworks.

Pretty sad that many champs are broken right now.

WalkingInACircle10/11/2015, 2:49:27 AM1 votes

Azir TahmKench Leblanc

Mostly, I feel like the weakness that go with their archtype are not imposed on them. Azir is supposed to be a hyper carry... whose also perfectly strong early game. Tahm is a tank, but he doesn't lack damage. His engage is weak, but he can setup ganks with his ult very well. And Leblanc just does too much damage, too early, for her amount of mobility. On a ranged champion, who has waveclear and really needs a cost and longer cooldown on her ultimate.

And yeah, Darius. "Pentakill machine" is not what I think is good design.

2yordles1cupcake10/11/2015, 2:08:05 AM1 votes

Zed Yasuo Khazix Leblanc Azir Ahri Alistar Brand Ekko Draven Cassiopeia Vayne TwistedFate

nuff said.

ZT Xperimentor10/11/2015, 5:42:36 AM1 votes

Yasou, fizz, & ekko; they are both un-catch-able without the entire team dog-piling them, and inescapable from their built in spam-able mobility. Not to mention all three have high damage scaling allowing them to take down several enemies by themselves; as well as a prevention to any counterplay. Sure they're fun to play as, but almost always frustrating to fight.