Lock in requirement needs to go
With the all the bugs in the client from lag spikes/dc to being unable to lock in, the lock in requirement does way more harm than good. I understand that it was meant to keep players from going afk during champ select, and it seems like it would work on paper. However, in reality, players still afk until it's their turn to pick/ban, so the lock in requirement isn't actually accomplishing anything. All it does is highlight the instability of the client even more, b/c if one little thing goes wrong you're gonna end up being forced to dodge.