ARAM State: Successes and Failures

LuckyClover··2 votes·2,179 views

The ARAM Queue is awful - not that its slow, but that players are constantly declining ready check and dodging in champ select, often at the last second. It is common for me to join at least 3 different champion selects before actually loading into a game. I have played over 2k games of ARAM since it first came out, and this issue seems to be getting progressively worse. Instead of playing ARAM for what it is, a lax game mode where you probably don't get a champ you'd play competitively, people are only queueing into game when they get one of the small pool of champs they deem fun.

(Unpopular Opinion) Despite all this, I applaud the removal of the ban system. ARAM is traditionally a game mode where players have less control of the game than they are used to (because you cannot buy or heal when you want, because instead of 1 to 3 uncontrollable players (allies and enemies) in your lane you have 9, because there is a high chance that you would never play the champion you roll in a competitive game). The amount of control and influence players have in a game is largely tossed up to rng, which I believe is the identity of ARAM. However, the caveat of a mode like this is the danger of the random factors feeling like they have a larger influence on the game than the players could have. For many who heavily favor playing a select style with a specific group of champions rather than varied styles, bans are the answer to this problem. However, I feel that this presents too much control to the player and heavily wears away at the features that so blatantly define ARAM. This balance of control and influence players feel in the mode definitely needs to be revisited in other ways if this mode is to cater to a larger audience (but maybe it doesn't have to?).

I enjoy ARAM because unlike ranked, it isn't about showcasing a players best performance on their best champions but about giving players opportunities to try new champions and learn to play differently. In the past I often was locked in with champions I didn't excel at, but over time I learned to play them and actually enjoyed the game more because of it. The mode definitely allows players to enjoy champions in a way that isn't purely competitive.

I love that RIOT is finally putting work into making ARAM more enjoyable. Thank you, and I hope RIOT continues to improve it and bring us more exciting features.

2 Comments

Minarde2 votes

I enjoy ARAM because unlike ranked, it isn't about showcasing a players best performance on their best champions but about giving players opportunities to try new champions and learn to play differently

I sorta agree, but for significantly different reasons. I enjoy ARAM because, unlike League's other game mdoes, it's about showcasing a player's best performance on all their champions. The other modes heavily emphasize specializing in one position or even one champion. ARAM reverses that and tests how well a player can play every champ competitively. It's a refreshing change of pace and, personally, much more interesting.

the caveat of a mode like this is the danger of the random factors feeling like they have a larger influence on the game than the players could have. For many who heavily favor playing a select style with a specific group of champions rather than varied styles, bans are the answer to this problem

Assuming I'm reading things correctly, that's backwards. Riot's reasoning for removing bans was that some players couldn't play a select style with a specific group of champions because those specific champs kept getting banned. That is, bans provided a sense of control to one group of players, yet removed a sense of control from another group.

LuckyClover2 votes

I sorta agree, but for significantly different reasons. I enjoy ARAM because, unlike League's other game mdoes, it's about showcasing a player's best performance on all their champions. The other modes heavily emphasize specializing in one position or even one champion. ARAM reverses that and tests how well a player can play every champ competitively. It's a refreshing change of pace and, personally, much more interesting.

I've definitely learned to play certain champs like anivia, xerath, or heim for example to a pretty solid level on ARAM - but this only works because many weaknesses of champions such as laning phase or neutral objectives are left out (not saying that these are their specific weaknesses but just giving examples). However, this doesn't always translate all too well on SR, which results in situations where players might be good at certain champs in ARAM but not elsewhere. Like you said, its refreshing to play different champs competitively in a low stakes mode.

Assuming I'm reading things correctly, that's backwards. Riot's reasoning for removing bans was that some players couldn't play a select style with a specific group of champions because those specific champs kept getting banned. That is, bans provided a sense of control to one group of players, yet removed a sense of control from another group.

You're completely right here - I misread Riot's reasoning for removing bans. Referencing the article again, it seems that the group of players who are only looking for a select group of champions is the minority. I'm glad that Riot isn't looking to cater to them and potentially completely "change what ARAM is to most players". I personally feel very satisfied with the control I have in a game, but I understand that for many players this is not the case. The goal for ARAM is then probably to continue looking for giving players a little more sense of "control" while preserving the mode identity.

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