As a bored ADC main...
...and with the release of the new AP itemization, it became more apparent to me that the options for ADC are quite limited. Lets start with a basic build and see where we end up.
First Item:
Always grab infinity edge first, one of the most costly items in the game. It gives you the most
damage and you receive a minor power spike. ALL ADCs must build this item (although some take botrk first).
Boots:
Only option for AD champs, unless you are named Corki.
Lifesteal:
OR
Though most ADCs tend to grab bloodthirster, both of these items feel BORING. Either I
A) gain a whole lot of life or B) gain less life for an active and %hp damage. No spice here.
Armor Pen:
Last whisper feels like pretty much the only option, and almost all ADCs grab this at some
point in the game to combat tanky stats and armor. Some might make an argument for
,
but the armor pen on this item is nothing compared to the last whisper's, and is mostly useful on
champs that are in a lot of 1v1 or assassination type scenarios (like
or
).
Attack Speed:
OR
Once again the tradeoff between these two items is almost negligible. One gives you slightly better
pushing and costs less and the other costs more for better single target damage. Statik Shiv at least
has some of the FLAIR that an item really needs to stand out in this game, which seems like why low tier players
like the item so much.
As a very jealous ADC player, I would like some sort of normalization on the costs of items for ADCs like what those
darn mages got. Of course this list doesn't cover all the items for ADCs (
) because all of
those need are specific champions or situations to be acceptable (and even then maybe never for
).
The cost of this build path is extremely high, and results in the ADC having very boring and repetitive gameplay until
they can hit a spike after around 2 or 3 of these items. Although this isn't necessarily bad, it is very frustrating to go into
a teamfight with just an
because everyone else was able to get enough items where that became viable.
The reitemization of ADC's would also benefit their laning phase. Having
at 1550 means that most ADC's won't be able
to do much damage until they hit level 5 or so when they have the gold to complete this item. If you are harassed out of
lane and don't have enough gold to buy this item, most ADCs will simply not buy anything because other items can't match
it's powerspike.
I hate to make this a "plea to RIOT" post but I would love to see some itemization changes in the ADC role and I would love to hear ideas from the community on what could make ADC more fun to play with regards to itemization.
had a unique niche instead of being a worse BT with a little mana sustain it could actually be built in the right situations. If it built from
and gave flat armor pen instead of LS it could be useful on Lucian or graves who are good early and may snowball with early pen and cdr. OP? Maybe but its fresh and and could certainly be tuned. Its only and example anyway. Attack speed items are stupid too. Shiv and PD are the same item where Shiv is objectively worse. Its shock effect is not effective dps especially in comparason with the extra crit an AS of PD. Its most effective as wave clear for power farming. Hurricane is unique but its such a poor option for most champs.