All DC (disconnection) games should be thrown away and not counted as a loss or win for ranked games
in the title but the person that is the DC is the only one that gets a loss. and back to 0 lp as punishment
in the title but the person that is the DC is the only one that gets a loss. and back to 0 lp as punishment
Why?
You have theoretically higher chances of getting afk in the enemy team(as long as you arent one yourself). So does every player. It statisticaly evens out, so it shouldnt hold you from climbing in long run.
What they should do, just like Dota, is to let you leave after your team mate is afk for X minutes. And we should also start punishing afks heavily(multiplied lp and mmr loses sounds fair).
[{quoted}](name=Jng Account,realm=EUW,application-id=3ErqAdtq,discussion-id=wznEW8l2,comment-id=0000,timestamp=2020-02-21T16:59:12.412+0000)
Why?
You have theoretically higher chances of getting afk in the enemy team(as long as you arent one yourself). So does every player. It statisticaly evens out, so it shouldnt hold you from climbing in long run.
What they should do, just like Dota, is to let you leave after your team mate is afk for X minutes. And we should also start punishing afks heavily(multiplied lp and mmr loses sounds fair).
Disagree with MMR losses being multiplied. All this accomplishes is it makes matchmaking worse.
I'd prefer if the leaver buster escalated penalties more quickly, and penalties were more severe, such as having to play 20-50 games with an hour long penalty to queue.
I'd prefer if the leaver buster escalated penalties more quickly, and penalties were more severe, such as having to play 20-50 games with an hour long penalty to queue.
Yeah, this. I really didn't see when Leaverbuster was added, and don't see today, how a 20 minutes delay before queueing is justice in the face of literally ruining games because you chronically leave. 20 minutes is nothing. That's "fart around in Warframe for a few minutes before joining another game". That's "oh well, guess I'll go hop on my smurf".
Chronic leaving needs to hurt.
Yeah, this. I really didn't see when Leaverbuster was added, and don't see today, how a 20 minutes delay before queueing is justice in the face of literally ruining games because you chronically leave. 20 minutes is nothing. That's "fart around in Warframe for a few minutes before joining another game". That's "oh well, guess I'll go hop on my smurf".
Chronic leaving needs to hurt.
Right. The penalty should force them to lock league up and pay attention to it for over the maximum possible length of a game. The queue penalty for leaving an active game (not to be confused with queue dodging) is in the right direction. If you want to play your account again, you need to suffer through it, and you can't just go off and do something else because if you miss the queue pop, you have to start all over again. An improvement would be that the queue penalty will end anywhere between 20 and 60 minutes after you've queued, so that it requires the player to sit in front of their computer and actively wait, rather than allow them to wander off or do something else and come back when it's done.
This would make duos leave games and abuse the system. I don't think this would work well. Also the potential for toxicity for a teammate to just make no one get LP and waste time is way too high.