Aatrox slight buff/rework idea
This is my first post but i've been part of other MOBA's so hear me out.
Okay rephrasing myself. These are NOT buffs, they're meant to open up how aatrox is played while not making him any better. Everything here will be paired with a slight debuff or something to even it out. Aatrox is a good champion as is but see if the possible changes would fit his kit more or not. I've read a couple threads on fixing Aatrox's inability to use health well, making him not the best off-tank or tank, and his primarily physical damage being easy to counter build.
Here are my few ideas:
His Q is rarely leveled first or second because it doesn't scale well and has all its utility at level 1 tweaks:
- Provide a blood bubble that absorbs as much damage as the health cost (10% current hp) for 1-1.5-2-2.5-3 seconds.
- Or when he lands, enemies within the inner circle are damaged for 5-6-7-8-10% of Aatrox's missing health over 5 seconds, enemies in the second circle take half as much damage, maybe lower the base damage to make up for this. Both of these would give more uses for health and provide more reason to level his Q.
His W passive becomes less and less attractive with health items and as he levels, gaining more health. Tweak: 5. Every third attack will heal Aatrox for 8-8.5-9-9.5-10% missing health +.01 ad ratio This maintains "the lower his health the more he heals" idea. It seems less appealing early and a little op late game though, so it can be changed accordingly.
A lot of people think his ultimate is boring or lackluster so to go with his lore... tweak: 6. Remove the attack speed boost from his ultimate and replace it with a different one. Map wide, allies receive 3-4-5% life steal and 10-15-20% attack speed, these effects are doubled for Aatrox. the rest of the ult and duration remain the same.
There is also the idea of buffing his base stats a twinge. These ideas are meant to rework him and not necessarily buff him, so if it's a potential buff, expect a debuff on something else.