Why nerf armour items?
Disclaime: I know this might not go through but they listed other things as experimental.
` They are increasing the armour but this must be a nerf. The extra armour is being removed by items/abilities/passives or just ignored by true damage. Aside from the obvious that HP also reduces magic damage. It's not like the hp on its own is too effective vs magic damage.
Sunfire cape is losing damage so it's not worth buying? The changed Randuin is useless unless the enemy have 3 or 4 champs that want attack speed. I dont see why deadmans should deal damage but the stats are also ruined. You will be better off with
than Randuins or sunfire if this goes through . Hopefully they dont go through with this.
Who can honsetly say armour items are too effective at their job? Like I was fed as fuck in some mismatched game as Brand support and the solo carrying enemy Riven built
and had just hp from cleaver but can tank me hitting her with everything. And yes I had a void staff. Its a joke when you can hard counter magic damage with damage items but tank items dont work vs physical damage.