The Boring Cat fiasco. Rengar mains, unite!

Draknar·11/12/2016, 4:42:46 PM·17 votes·3,443 views

To the people who are working towards maintaining LoL a fun to play game: This is not a rant. This is a reminder.

Everyone expected a Rengar rework that was supposed to transform him from being an unfun character for everyone else in the game to being a fun experience for all. But If the purpose of your rework was to kill the fun factor for the Rengar player, you succeeded. Everything else you accomplished is irrelevant.

BTW, bump this thread if you think Rengar is still an UNFUN chamapion to play AGAINST. Because for us, Rengar mains, he is less fun that he used to be. Force RIOT to actually come with a rework that honor both the actual Rengar players and his opponents.

He is now quite a boring kitty and the following impressions defend this affirmation:

**1. You turned Thrill of the Hunt into a lame scouting ability. ** No longer is your heart pumping with the prospect of the life and death decisions you will have to make in a short time, no more tickling satisfaction that follows an ability of great potential but with associated risks. No more thrill of the hunt. Decision making, the very thing that differentiate a good Rengar from a bad one turned into a 30 seconds scouting marathon with no final utility other than one final crit?! Even the scouting ability is crippled.

**2. His Q is now a skillshot. ** Yes, we are talking about the fact that an ability with an extremely short CD is now a skill shot. Every 3 seconds in a fight, you strive to keep the mouse pointer in a certain position on a certain side of Rengar, his front side. A forced visual effort stealing situational awareness. Less fighting style with more eye and hand fatigue. The most hard to accept things are derived from this limitation imposed on mouse movement flow during battle. Some lighting-fast combos are now rendered impossible or awkward. Before patch you could fight someone in the bush efficiently landing your Q while effortlessly plan ahead, having the mouse on another target, for that split-second jump out of the bush for a fast double kill, or maybe jump on that jungle crit avoiding incoming enemy while still managing to finish off your initial target. What about the fact that before rework, you managed to stick and inflict sustained damage on a dashy ADC with a combo of back and forth continuous flow of movement and jumps in an S pattern along the bush lane. Very awkward to reproduce now because of the cursor flow gaps necessary for a successful skillshot. Ofc, the list of no longer available advanced fast mechanics that when mastered were extremely fun and rewarding is longer.

3. The new ferocity system. Stacks decaying strip away most of the fun of ups and lows associated with his style. There is too much linearity to the point that he is now boring and predictable. The notion of being caught pants down with no stacks? Gone. Goodbye to some early counter jungle tactics - previously you could gain three stacks on the first camp then forcing your luck with a level 2 gank using an empowered q on a wardless unsuspecting enemy jungler doing his second camp. The list of fun titbits that are no longer accesible is long. This leads to a massive gap closer between experienced players and less experienced ones who always wonder 'how did you pulled that out'.

4. W rework. You ripped his ability to shield away a lot of incoming damage for that short period of time when really mattered. But isn't that what all assassins rely on ? OK, you took that away. But why is your creativity wired into the past, why not rework his W into a nice, brand new hunting oriented spell?

Other small things that lowered the fun factor:

  • Q animation and new sound effects feels less rewarding. You had this nice, consistent impression of heavy thrusting attacks. He is now fluffing his knives with great discrepancy between damage output and the animation/sound effects. He is now a Kha'Zix copy. Also, there is no longer a visual difference between a normal attack and a critical ? Was fun to watch.
  • Yes, it is fair that people be alerted off your presence but now you projected this to another level. Not only that they can now track your relative position in a premade scenario, but they can also see you. Gone is the fun of confusing your enemies. Also, no more fun when someone didn't noticed that little exclamation mark. Goodbye to this little treat too.

Notice how many times I used the word FUN. It took me only 4-5 matches after the rework to realize why I was not having fun anymore. Isn't in your interest to keep this game as diverse and rewarding as possible?

And yes, he can now burst harder than before. And you will nerf that soon, leaving me and all the Rengar mains with nothing but a memory of the fun we once had, in a game we once played.

Please reconsider a re-re-rework over this boring new cat asap. Or forget any rework. Meanwhile, please revert to the old, fun to play, sometimes frustratingly risky, other times amazing kitty.

Rengar mains, unite! Voice your opinions!

Rengar

P.S. This is and excerpt from a similar post submitted a day ago by Durta:

"To me and a lot of Rengar mains, his identity, what made him distinct, was taken away from him. Rengar's identity was in his combos. The reason you would do so much damage would be based on how reliably and quickly you can pull of these not-so-easy combos. [...] You have completely recreated Rengar. Now there are no combos to set up and execute. You just jump in and press Q. There's your damage. [...] Rengar now blends in with everyone else. In fact, it seems like he's the Warwick of the Assassins. He went from being a mechanically challenging champion, on par with Riven or Zed, to one of the most simple if not the most simple Assassin."

21 Comments

Bladeless Rengar11/12/2016, 5:55:35 PM8 votes

I don't agree. I think Rengar after rework is a real hunter. Now we don't need to kill enemy 20 times. We have to roam all around map to kill every enemy. Now we have a point to do, we aren't running and don't know what we need to do. He's rework gave him a new skill floor. Now u have more tools to outplay enemys and Rengar have smaller dmg output. So i think this rework is good. If u don't getting fun for playing Rengar, stop playing him. I have fun from Rengar games so that's only ur problem.

Jbels11/12/2016, 5:53:58 PM6 votes

I mean, you can talk about how fun he used to be, but that doesn't change how completely unfun he was to play against. Not to mention he's STILL exactly as unfun to play against as he used to be, if not more. You know what? You Rengar players SHOULD have to have as little fun playing him as we do playing against him. It's only fair

Draknar11/12/2016, 7:22:40 PM2 votes

BTW, bump this thread if you think Rengar is still an UNFUN chamapion to play AGAINST. This was the intended rework outcome.

Because for us, Rengar mains, he is less fun that he used to be.

Force RIOT to actually come with a rework that honor both the actual Rengar players and his opponents.

Thank you.

sashooot011/19/2016, 3:49:57 AM2 votes

i agree with half of your points but i disagree with half either i'm a rengar main myself but some of the things in his ult doesn't feel very much like predator

  1. I disagree with the new ult being a boring scouting ability, before rengar was reworked, The ult was hit or miss. You could miss the chance of killing a target or you could just jump and hit it. New Rengar has a lower chance of that shit because the ult duration is long asf. The ult duration compensates with the new hunted mechanic in his ult and carefully moving becaue of your camouflage. It kind of feels more healthy but if i got a chance to change it. I would remove the camouflage type where you reveal yourself to the enemy because you got closer. I'll change it similar to the red trinket where your invis it just shows where you were i believe 1 seconds before. That would kind of feel like Predator to be honest. But one thing i'll also change is reduce the duration of his ult and instead of vision of the only hunted target, it shows the hunted target and anyone around him in like Protobelt dash range. Also remove the crit on his fuckin ult if his bonetooth necklace gives a fuckton of ad bonus. I like the new indicator and the shadowy border thingy when rengar is near you when he ults though, it feels like you are in a horror movie and he is coming after your ass

  2. I dont give a fuck if his Q is a skillshot. I just want a main source of damage on a single ability like Rengar's Q. One thing i don't like about this one though is that the cast time feels a little long for an assassin. They should've gave Rengar ult like a spell shield during the ult and it expires when rengar jumps in like 3 seconds if his Q cast time is that long

Hige11/12/2016, 6:06:42 PM2 votes

Your whole argument resumes to Rengar being harder to play, well, considering the amount of burst Rengar is able to pull this is the best part of his rework, he SHOULD work hard to output his damage, why? because every character has a skill factor to them, pressing Q for free damage on a target that you are directly on top of is simply too easy, not to mention that Q actually slashes in 180º and moves rengar forward. Positioning and orbwalking are skills that every character should be worrying about and even now Rengar has little care for either of these.

I get it your champion was changed and now you need to re learn his ins and out but understand that the change was necessary for the overall game health

StripedSounds11/13/2016, 12:23:33 AM2 votes

Hey, I was the one who wrote the post that is quoted at the end of this post. You can read the rest of it over here. I believe this rework has been a failure. Rengar is no longer fun to play as, and he still isn't fun to play against. Sadly, I know tons of diehard Rengar mains that are going to be ditching this champion if this rework doesn't get fixed. People tend to think we're talking about Rengar being "bad" now but this isn't the case. Rengar mains have continued to play him through his low and high points because he was fun to play. You take that away from him, and there's no reason to play him anymore. He isn't the champion that everyone (people playing him not playing against him) loved.

EcchiOtakuTM11/12/2016, 8:04:57 PM1 votes

Overall better except bonetooth, I don't know why they refuse to remove it. Ever since RELEASE it has been a balance issue.

They could've given him something similar to kha's evolve which fits hunters wanting to improve their skills they've gained from hunting prey. Even predators update weaponry to use vs aliens.

Overall his kit changes are golden and give more to think about contrary to belief. But bonetooth is once again breaking rengar. Similar mechanic to kha would improve his balance and approach each match feel more unique but instead ruin a perfectly good rework with 30% AD which isn't hard to get and even if it were harder to get it wouldn't fix it's feast or famine issue and inconsistency.

ooheehee11/12/2016, 4:45:17 PM1 votes

I have yet to win a game with a rengar on my team after the new update. I'm not completely blaming the changes but he definitely seems a lot weaker

TyrekGoldenspear11/12/2016, 7:43:48 PM1 votes

I dunno about you, but my heart beats just a little faster when I ult.

I feel like a predator.

Foocuusss...