What is the actual reasoning of making BE drop after leveling up?

Jhin Carry·11/14/2017, 10:10:56 PM·1 votes·300 views

I have seen rioters always saying that this is a better run in a long-term prespective. But I don't see the reasoning behind this. Why is it good? Who said that? Was there even research about this stuff? I just feel (as many players that tend to talk on Boards) that the changes are less motivating for players any level. Please, if anybody saw the explanation, post a link here

2 Comments

MetaVolca11/14/2017, 10:27:51 PM1 votes

Its to make the players feel like it takes way to long to unlock champions so they'll shell out more cash for RP

TheHappyReaperz11/14/2017, 10:31:20 PM1 votes

I'm unsure where you heard that, but a Rioter said the XP required to level up would climb up, then drop back down, after a set of levels. This is Riot Cactopus:

In the new leveling system, leveling gets harder the higher you climb. Beginning at level 30, the difficulty curve starts doing a sort of "staircase" effect. It gets harder as you approach milestone levels (every 25 levels), and then it goes back to being easier until you get closer to the next milestone level. In the current version of the leveling system that we shipped with preseason, the length of the journey between each milestone also gets harder on the whole until you reach level 150. From that point on, the staircases stop getting higher.

Because we got some early feedback that players don't want to feel punished for being high-leveled, we're going to go ahead and tweak the leveling curve to make high-level grinding easier. In the chart below you can see the leveling curve as it exists today (represented by the blue line) as well as what it'll look like after we change the system (represented by the orange line)—this change should ship during patch 7.23.

Most of the BE things I've seen are the addition of BE on the FWOTD and an increase in the possible base BE gained from level up. Where did you hear about Riot dropping BE gains?