MissFortune and Her Q

Mist Fountain··3 votes·1,450 views

Hello BoardMissFortune Fake MF main here to discuss an important matter. This is more of a rant about her Q's balance than an intellectual discussion. IF you are smart and intelligent please discuss in the comment below. I try to read every one of them when time allows it.

Disclaimer I write out of passion, I am not an english major. If you get triggered by incorrect grammar, it is highly suggested to stop now and call your local english teacher for a consultation.

Strong champ, strong ultimate, well-rounded champ. My biggest concern HOWEVER Is why her Q, Double Tap, Is considered an auto attack WHEN it doesn't even apply critical chance or like what they did for her ult by reducing the crit ratio. It's more of a auto reset, but the cast time is obnoxious late game when teamfights are seconds and you die in milliseconds.

Let me explain her ratios on Double Tap Her first bounce (85% ad ratio + 50%AD - 100% passive) and her second bounce is 150% w/ passive. From paper, that is absolute. You cannot really change the mechanic w/o moving her power from her to balance it.

It would be fair as MunchCrunchLunch pointed out below. _"MunchCrunchLunch (NA) - 43 minutes ago it already chunks squishies in lane for 60-70% of their hp. they hurt as much as gangplank barrels if not more.

also i do think that miss fortune Q procs deathfire.

if miss fortune Q critted she can rush an IE and literally. 100 -0 a squishie with a single Q off a dead minion."_

He is 100% right. That is why that part of her laning phase should nullified and redirected that power towards REAL crit chance scaling like her ult does. It's super unhealthy to be able to half chunk a champ because of a lucky bounce. It also feels like it's a hidden power w/ the only drawback is during teamfights.

Volibear with me here Just because it applies on-hit effect really should not fully discredit it from applying deathfire touch or giving it my oomfph with her Q scaling with attack speed or at least crit chance at a fraction. In soloQ this is a big problem. In competitive I can see this as a bit overpowered, but I mean twitch's skillset is disgusting compared to MF and I would rather pick twitch in SoloQ than MF.

Why? Because with a champion like missfortune who is solely reliant on a comp that either protects the adc or locks down their team to ult doesn't give her much variety in team fights. Twitch doesn't give a rat's fuck, he needs a light distraction for him to just mow down teams with runaans and his ult. But that's fair right? Sure. Putting stealth on an adcarry is healthy.

Caitlyn face the same problem with her Q, but that's different because she has a long range on it and can effectively poke before a teamfight starts. MF has 0 POKE, ZERO, NADA outside of laning phase. Minions are dead mid-game and late-game. If you have OCD than maybe you can KS a champ and apply Q's super saiyan power and nearly oneshot a squishy.

TL;DR Her Q really is a real hit or miss and not being able to proc crit, Deathfire Touch, or cast time scaling with attack speed really makes it useless late game where I can auto 2 times on a target in the time, apply crit chance, than it took for me to cast Q. She feels like a novelty pick right now and I feel like better balancing on her Q would be the cherry on top.

Edit: I was stupid and forgot to put a poll, Forgive me LINK: http://www.strawpoll.me/11224421 [slayer-jinx-catface]

34 Comments

420 grams3 votes

I don't get why it can't crit especially when it applies on hit effects. Yet Yasuos tornado can crit. Like WTF is the logic in that?

MunchCrunchLunch2 votes

it already chunks squishies in lane for 60-70% of their hp. they hurt as much as gangplank barrels if not more.

also i do think that miss fortune Q procs deathfire.

if miss fortune Q critted she can rush an IE and literally. 100 -0 a squishie with a single Q off a dead minion.

420 grams2 votes

What squishy has less than 600 health after their first item?

Mist Fountain1 votes

When I get my first BF sword, smiting a minion with her Q and bouncing it the champion is super toxic. I bet if they removed that and retuned it favorably, e.i some applicable crit w/ items and removing the 50% damage increase for killing minion/champ, it would make her gameplay healthier. It's really unfair when getting hit by a bounce that does like half HP. It feels like the game cheated you somehow when you stand behind your own minions during the laning phase and get dunked by it.

[slayer-pantheon-thumbs]

GULAG 4 U1 votes

Yasuo's Q is an auto attack and he doesn't mean much damage wihtout Q. (He only deals damage with autos and e without Q) And his E damage is pretty shit past mid game. So he's be a shitty yi.

420 grams1 votes

Yeah? That's why he has q and ult. A lot champs lose their damage if you take away their q and ult.

GULAG 4 U1 votes

Actually, sorry, I poorly worded that. My bad. Yasuo's crit is somewhat mandatory to be there so he can deal reliable damage with it, as his only source of reliable damage is his Q and autos, he needs them to be able to be a melee carry. He also trades the crit damage for the lack of RNG too, so he relies on his small cc, windwall, and shield to survive.

420 grams1 votes

Small cc? Knock up is the best form of cc since it can't be removed with qss or cleanse. Plus it's not single target and covers a large area. I can't think of another champion with better crowd control than him. That's not even counting windwall. It's not like it's an impassable wall to stop from chasing him, it blocks half the attacks in the game completely. His shield protects for about 10% of his base health. And his e does a Max of 225 with no items (people Max this first) with a .1 second cool down. And that's his ability for mobility.

Similar class fighters like aatrox and yi don't get anything like that.

GULAG 4 U1 votes

I said small because you need to hit 3 qs to have access to it. Also many champions have better crowd control, ekko, aatrox, syndra, etc.

Okay come on dude. Wind wall doesn't make it impossible to chase him. It just doesn't.

Also Aatrox has his lifesteal to survive, but with his shit stats it's nothing. Yi has his Q and W.

And since Yi has no utility and aatrox's is a statchecker with shit stats, they're both trash. Melee carries with utility work, that's why master yi and tryndamaere are garbage outside silver-bronze.

420 grams1 votes

You only need to hit 2 qs to use it. What better crowd control do they have? You can counter stuns and slows. The only other one with aatroxs knock up who's knock up range is smaller than yasuos, has longer cooldown, and aatrox can't even use it because he's stunned when he lands. I didn't say it makes it impossible to chase him, I said it would be better if it did so he's still possible to hit. Aatrox has life steal because his abilities take health whereas yasuos have no resource

GULAG 4 U1 votes

Also yasuo's knockup is not on demand, thus why I don't call it "strong".

Mist Fountain1 votes

If yasuo is always landing his Q's with attkspeed lowering cast times and cooldown, He can pretty much knockup every like 2-3 seconds. You seen them montages, His builds are super viable too, All you need is 50% crit and build tank and will most likely help the team a ton!!!

GULAG 4 U1 votes

4 seconds to be exact.

Spoofghoul2 votes

its ok just play ap mf or hybrid mf

is more fun anyways

the poke is surreal and you wont need boots

Mist Fountain1 votes

Lol I agree, Hybrid MF would be nice if there was more hybrid items. Need moar hybrid items. Tehn new hybrid meta!

Spoofghoul2 votes

just grab hypen TLD and build this

item 3042 item 3100 item 3285 item 3151 item 3146 item 3083

get some cdr from runes too

you dont need boots you will be running around at like over 500 movespeed anyways 1k damage q's every 2 seconds stupid poke & zone with e demolish entire teams with R auto's will be strong too

early game is meh but damn does this scale up hard and you can just safe farm and poke for days Lategame you deal tons of damage from safe range with high hp and massive sustain

It's my favorite antimeta troll build :D

Mist Fountain1 votes

LOL Okay, I have to try this.Trolling intensifies Draven

420 grams1 votes

I'd go spirit visage over Warmog's to increase healing from gun blade

Spoofghoul1 votes

nah your not a tank, its more for sustain as long as you dont get hit you keep healing

you can't always spellvamp/lifesteal and you want to stay out of harms way if possible but if you do get hit and use your speed and range to avoid getting hit you will soon be full hp again ^^

420 grams1 votes

I see your point and I see why you like it better, but I disagree with it because I personally think warmogs is not useful in combat compared to other tank items. Besides, nashors tooth and rage blade would be better than torment and warmogs on that build for misfortune.

Spoofghoul1 votes

well i suppose rageblade can be added too or any of the % pen items if needed

ans spiritvisage is always an option ofc i personally prefer warmogs for more potent sustain since it helps my hit and run playstyle

LXII2 votes

I'm not really sure what the object of this post is. Do you want it to be able to crit? Because that's obscene and would need a huge nerf if it could.

Not being rude at all, I literally just didn't grasp your point at all unless that's it.

At the very least if they did make any changes that would let it do more damage (please god don't do it), they would also need to make it 100% guaranteed to hit the target immediately behind whatever is hit. It could even do a sort of tiny graves ult effect rather than having the projectile continue. At least that way you could for sure know whether you're gonna get hit and can potentially dodge it. But the current RNG of that musket ball deciding whether or not you lose 50% of your hp does NOT make me think a buff of any kind to the spell would be okay.

Mist Fountain1 votes

Originally I was hope that MissFortune would be able to use Deathfire Grasp on her Q, because there is significant tradeoff for an ADCarry that can't crit using her main ability. Then I kinda leaned towards them maybe giving it like they did tristana by reducing cast time or giving it reduced crit damage. idk, if they made her Q a skillshot, I would be more than happy honestly haha. I just feel like half of it's power is gone outside of laning phase and only rewards you early. This will probably be the first post of many.

LXII1 votes

I agree it falls of in team fights, but her ult that hits everyone and kills most of a team in .5 seconds compensates it in my eyes lol. Definitely interested to see what, if any, changes they decide to make with it in the future though. It has potential to be a cool skill but right now it's just "annoy your enemy in lane then never use it again".

Hige2 votes

O.o uhm, I do have mastery 6 with MF, I don't consider her my main but numbers speak otherwise... I apparently am great with her so...

I think that straying away from crit chance is a good thing for her, this way you can build armor pen and make your ult do insane damage, this was true even before she was reworked the first time (season 4 I think), her ult always needed you to have a last whisper to do significant damage, so armor pen MF is nothing new.

That said, I don't think her autos benefit from crit all that much either way, she doesn't have the longest range and she has her own kind of crit on Q, yes it does have a cast time but considering that she has an AS steroid, having something akin to an attack reset mechanic is crazy, making it crit would be way over the top. Not to mention that it's possible to cancel the animation with your ult...

All in all, it doesn't matter if Riot balances her Q mechanic for it to be able to crit, she will always benefit more from armor pen than crit since the damage on her ult is more reliable with Armor pen than with crit (each wave crit chance is calculated individually) unless of course you reach 100% crit chance in which case you have enough power from W alone.

Think of Tristana, who also has an AS steroid and who also must bow down to a casting animation on E. You need to be smart about it, you wouldn't activate Q before you place E, same thing with MF, you don't use Q while W is active, but you can initiate a fight with E, AA, Q, R, W, AAAAAAAAAAAAAAAAAAAAA...

Penta Ace1 votes

Just reading ur first two paragraphs alone and i already agree with u lol

Vallalan2 votes

I am a plat 3 MF main and I can tell you first hand that Miss Fortune's Q in its current state is straight up busted. i want to deep down in my heart believe that MF is balanced and I'm not just abusing a broken champ to diamond, but her Q is busted and her ult is busted.

if MF gets anymore buffs she will be broken for even the highest levels of play meaning she gets nerfed for everyone. Right now shes mostly abused against players who are not good at avoiding her Q crit bounce.

Mist Fountain1 votes

Yeah she is left in a state where she burst a champ down or not at all. She doesn't get to 1v1 unless she is up in kills

Astôlfo1 votes

How to avoid her Q crit bounce?

Vallalan1 votes

When you see enemy minions get low she will move forward to Q. You act like you are moving forward so she will want to Q. Once you see her go to Q just back off. You will be out of range of the bounce. Alternatively you can run sideways. You have to be fast and sneaky but that's why I said good players

Astôlfo1 votes

Thank you for the advice!

Astôlfo1 votes

I just have a question in general because laning against MF is incredibly irritating for me because I'm bad at this game.

How does her Q bounce work? Is the priority order 'champions that would die from it'->'champions'->'non-champions that would die from it'->'closest non-champion'? And does her Q bounce have a travel time? I was playing against Pool Party MF once and it seemed the Q bounce was incredibly slow, yet it would always follow whatever target it picked until it eventually reached the target. How long is her Q's second bounce range? I usually back off when I see her go to Q for a minion, but it usually ends up hitting someone anyways.

Mist Fountain1 votes

Here is the full list, it ridiculous lol.

The second shot follows a priority order on targets within 500 units of the primary one: Enemy champions in a 40º cone marked by Love Tap Enemy or neutral units within a 20º cone. Enemy champions within a 20º cone. Enemy or neutral units within a 40º cone. Enemy champions within a 40º cone. Enemy or neutral units within a 110º cone. Enemy or neutral units within a 150units range, 160º cone.

Astôlfo1 votes

jeez that priority list is weird

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