Master Yi needs some '''adjustments'''
First of all, i would like to say that i am not going t cry nerf yi he is op and shit like this. I am gonna give u an example of how FUCKING OVERPOWERED he is.
I was playing Singed top lane against yasuo and i was winning the lane. Yi had some success getting kills from ganks but i was dominating the enemy team cause my jungler ekko was very good. Lets procceed to the late game. I had 3500 hp and 300 armor + def masteries and runes + Frozen Heart + Thornmail+ Ninja tabi. Lets say i am the tank of my team. I should at least be able to fight yi in 1v1 senario. Well that didnt quite was the case.
Yi jumps me with q and auto attacks me with his passive dealing a double strike. Guess what. I AM DEAD!!! 3500 HP AND 300 ARMOR!!! I died in less than a second. I would mind dying to a yasuo that had ulti me so he could penetrate my whole armor. I died to a stupid roleplayer yi. If a full build ad melee carry is able to burst a full build tank focused on armor in that amount of time (less than a second that time and 1-3 seconds without q) then u cant call League of Legends a well balanced game. It is fucking UNBALANCED and riot have t fix the problem by the name Yi cause players just get frustrated when they spend 62 mins in a game just to die in 2 secs by an auto attacking yi.
Just my thoughts... i wont tolerate any pleb master yi players talking about the balance of their favorite hero.
which is pretty retardedly strong right now, and is kinda core to some problematic champions like

build. If you watch death recap, something like half your life is dealt in true damage. With this on-hit build, Yi just becomes a guy that kills anyone with true damage, so he destroys tanks but it's a bit less good against squishies because you don't have the 'instant crit-based burst'