@riot thoughts on 1-30 experience
Dear Riot, After playing a few smurf accounts i wanted to leave some feedback that to me could be improved for brand new players to the rift.
The first and most important thing i want to point out is that the restriction of summoner spells leads to negative experiences. While I can see at a younger point in the game's life I could see how flash/smite etc. may not have been so core but in the games current iteration it seems that not having these summoner spells and possibly your opponents having access to these spells creates games that give opponents an unwarranted edge. for example having a duo top that is splitting cs is very detrimental to the team as it is likely that both champions will not have sufficient income or exp to compete with the solo top/jungler combo of the opposing team.
Relating to this is the restriction of flash, I almost want to make the case that starting lvl 1 flash should be autolocked to your summoner spell bar with an option to switch at 10. flash can prevent early mistakes newer players are prone to make and giving newer players access to an oops button, which seems like it could make for more engaging gameplay at lower summoner lvls.
The other part is Runes and masteries, i believe that giving access to 3 of each rune and 1 quint at lvl 3 could also improve the new player experience. to combo with this you could bundle a starter pack of tier 1 quints and runes that features a "kit" of recommended runes and masteries for whatever role (marksman, tank, assassin,etc.) to guide new players who may be confused on good runes to purchase (even go as far as to link the kit at champion purchase screen).
These changes i believe could avert many of the feed fests that deter new players from continuing their journey to lvl 30 of the rift. I know they are not perfect but the new player leveling experience does not seem to have changed much since season 2 when i first did it, and the game has evolved so much since then!