RighteousFreed's Great Big Thread of Champ changes

RighteousFreed·10/28/2014, 9:18:05 PM·1 votes·336 views

We all know by now some changes are needed to be made to champs for many reasons

  1. Buffs/nerfs for playability
  2. some of them dont make sense
  3. awkward interactions and codings

Jarvan IV His Demacian Standard should deal physical damage and scale off AD His W Golden Aegis should scale off of his Max Health only a tiny portion dont want him too strong

Pantheon His Aegis of Zeonia shoudl scale off of Ad and be physical damage shield leap and bashing in the head shouldnt be magical His R Grand Sky fall should also be physical damage as there isnt much magic in Physical Shockwave effects also scale off of AD can lower base damage to compensate some damage

Xin Zhao his E Audacious Charge should be physical damage and scale off AD no magic in charging with your non magical spear

his W Battle cry should scale off of his max health no ap to give more playability

Urgot his W Terror capacitor should scale off of his mana giving some more incentive to build slightly tanky and make manamune better on him

Shen his Q vorpal blade should be physical and scale off AD AND his max health but only slightly on max health his W feint should scale off of his max health to make the aspect of tanking as him easier and playability noone builds AP on shen

R stand united should scale off of his max health gives more playability to him as a tank

Miss Fortune her E Make it Rain needs to scale off of AD its rianing bullets nothign magical their.

Lee Sin his R Dragons rage , when it kills someone it doesnt send them flying it should

Katarina should scale off of AD and deal physical damage she shoots daggers with no magic elements just amkes sense on all abilities

Irelia Passive needs to slightly be reduced so cc means something

E equilibrium strike needs to be physical damage and scale off of AD and stun duration is 1.1 - 1.5

Caitlyn Her W and E shoudl both scale off AD and deal physical there is nothing magical about either of them

General gameplay changes include interaction between pulls/hooks/blinks/ dashes

Example if blitz hooks ezreal as he is arcane shifting away then blitz hook doesnt pull at all fixes include pulling a shorter duration after blinking or pulling first then blinking a shorter distance

Just my thoughts not all inclusive of everythign in the game but i personally think it would help ty for reading! ^_^

~~ RighteousFreed

2 Comments

Narasimha10/28/2014, 9:39:13 PM2 votes

Jarvan IV His Demacian Standard should deal physical damage and scale off AD His W Golden Aegis should scale off of his Max Health only a tiny portion dont want him too strong

The entire point of it being being ap magic damage is exactly so to limit his damage. You would have to reduce the rest of his damage to compensate and no one wants that.

Pantheon His Aegis of Zeonia shoudl scale off of Ad and be physical damage shield leap and bashing in the head shouldnt be magical His R Grand Sky fall should also be physical damage as there isnt much magic in Physical Shockwave effects also scale off of AD can lower base damage to compensate some damage

Same exact thing

Xin Zhao his E Audacious Charge should be physical damage and scale off AD no magic in charging with your non magical spear his W Battle cry should scale off of his max health no ap to give more playability

I'm sensing a trend here... And max health scaling is far too strong a buff.

Shen his Q vorpal blade should be physical and scale off AD AND his max health but only slightly on max health his W feint should scale off of his max health to make the aspect of tanking as him easier and playability noone builds AP on shen R stand united should scale off of his max health gives more playability to him as a tank

You can tank, or you can have damage. Either or. There is a reason you don't get both.

Miss Fortune her E Make it Rain needs to scale off of AD its rianing bullets nothign magical their.

Still singing the same tune.

Katarina should scale off of AD and deal physical damage she shoots daggers with no magic elements just amkes sense on all abilities

Just....no.

Irelia Passive needs to slightly be reduced so cc means something

E equilibrium strike needs to be physical damage and scale off of AD and stun duration is 1.1 - 1.5

Irelia is as close to balanced as she's going to get, she's fine.

Caitlyn Her W and E shoudl both scale off AD and deal physical there is nothing magical about either of them

I was wondering when this would pop up again. See afore mentioned.

Morrisyn10/28/2014, 9:23:30 PM1 votes

First