Cait Trap Nerf.

Kayle Shrine·1/28/2017, 8:05:10 PM·26 votes·2,442 views

Towers SHOULD be able to destroy them when there's no enemy units in range. This change would be great also fix the issue about hidden traps because of tower model is too big.

Traps should be a defensive/offensive tool not an aggressive hard zoned tool.

Gameplay of cait in D-master~ Tier+ Push as fast as you can while trapping the tower, repeat until first tower.

23 Comments

G0DEmper0rTrump1/28/2017, 8:06:57 PM4 votes

So in other words "I fucking suck playing against Cait, therefore nerf it" .... well uh... no tnx.

MLDzXnRRR1/29/2017, 12:54:43 PM4 votes

Nerf her passive dmg, wtf is this bullshit 2500 dmg crits... Like wtf is rito smoking ...

the Anarchit3cht1/28/2017, 8:17:44 PM3 votes

The entire point of her traps is to be a zoning tool. The best nerf they could make I think is make them decrease in duration when Cait isn't nearby.

RexSaur1/28/2017, 8:38:49 PM2 votes

Cait doesnt need to be nerfed, shes barely being played in comeptitive.

Basically shes not even the top tier adc pick.

Aimléss1/29/2017, 5:41:23 PM1 votes

You people probably never even played Caitlyn, she has like 0 all in ability. If you fight her with even stats/hp with like any freakin' adc she'll lose unless she lands a trap. Learn how to not step on traps and you win just fine. I mean, Caitlyn is the only champion I've seen who gets destroyed by the person they're supposed to counter (Vayne) if she gets anywhere near her.

Crowe Stalker1/29/2017, 7:26:48 PM1 votes

This should be a thing with ALL traps, not just Caitlyn traps.