Cait Trap Nerf.
Towers SHOULD be able to destroy them when there's no enemy units in range. This change would be great also fix the issue about hidden traps because of tower model is too big.
Traps should be a defensive/offensive tool not an aggressive hard zoned tool.
Gameplay of cait in D-master~ Tier+ Push as fast as you can while trapping the tower, repeat until first tower.