New Report option at the end of the game.

shamanity··3 votes·1,904 views

My thought is that we should get an option to report guys that have huge ping (LAG-Latency) and they blame it for not be able to play . Its not our fault if they don't have stable connection and lose games because of them. If they get many reports about the same issue, they should get to fix their issue with their connection and not us lose games due to that.

21 Comments

NoPaxt4 votes

AGREED!!!!!!!!!!!!!!!!!!!!

NoPaxt4 votes

Why does Riot even allow people with horrible internet to connect?

The entire team3 votes

That idea is like racism. The one gets blamed and arrested for something out of their control.

shamanity1 votes

it is if they try connect on a cable connection because most of the cases is the wireless issue. Anyhow its not fair to ruin my game or other 4 people ... you have the problem you should fix it. Otherwise get reported multiple times until you find a solution to your problem. Nothing is based on luck .

King Lego2 votes

Playing with high ping is not a toxic offense though... It's not like anybody can make a small kick on their internet router and the ping magically becomes 50-70 or hissing out some magic spell incantation.

I mean, I often make a custom game to test my ping and play for like 10 minutes and when I'm convinced I'm able to play a match, I go ahead but end up with horrible pings or even with a "attempting to reconnect".

xDelightifyx2 votes

No you only have to contact your provider and pay for a better connection. If you are not able to do that, i would say dont play lol, or better dont ruin the game for the 9 players who are able to play for a food connection. We live in the 21. century, it never was easier to have a good (50k at least) connection. If you cant afford a stabel connection, then dont play, or give me the possibility to report this player for ruining my game. experience. An alternative option would be that the client only allows ppl with a 50k connection or higher to login. Its as easy as that.

DrCyanide2 votes

If they're constantly having terrible ping, so bad that they're a burden on their team and losing because of it, they'll drop to the lowest MMR rating Riot can come up with.

In other words: people with regular connection issues are only a problem if you're absolutely abysmal at the game. Otherwise you're only encountering people with intermittent problems.

As a side note, you comment shows a fundamental lack of understanding of what kind of connection League needs. Bandwidth is almost never the issue, it's latency. As the extreme example, consider satellite internet. It can deliver 100Mbps, plenty of bandwidth for all kinds of HD streaming! But it sucks for gaming because of the latency, which in a best case scenario will add around 500-650ms to your ping.

xDelightifyx1 votes

Who is using a Satellit connection to play games? This would be like the equivalent to an iq round about 70. I have a 50k connection with a latency of 16 seconds. This is kind of the least possible pack you can get where i live. So pls tell me, how do ppl have a worse connection than i have, while im having the worst possible connection?

DrCyanide1 votes

Your latency isn't connected to your bandwidth at all. I had a 1Gig bandwidth connection for a while, but still had 70-80ms. Why? Because of the route my connection had to take in order to get to the server and because of how far away from the server I was. Every router your connection has to go through in order to get to the Server adds latency to the connection. Overloaded routers that the ISP hasn't upgraded along the route can add latency. Going from one ISP to another ISP adds latency.

In short, there's a plethora of things that are completely outside the player's control that add latency to the connection (including temporary issues), but there's very little that can be done from a consumer end to improve it.

Posts that suggest "just buy a better connection" are really posts saying "just move so you can play a free game better." It doesn't make any sense.

xDelightifyx1 votes

Again you still have the option to not play the game at all if your latency is above 50ms. Tbh your acting like only the latency would be a problem, when there are ppl. with a 8k connecti9n out there. Sure the signal takes longer, the longer it travels, thats simple physics. Most of the time that is no Problem, but the "cheap" aka bad router that the player has on its own. If you already have bad requirements you cant expect a good outcome, can you?

DrCyanide1 votes

Anyone who calls it quits at 50ms is spoiled, lol. You've got to be consistently above 100ms before you start having issues in this game, and even then a steady connection is often something people can learn to deal with. It's a fluctuating connection that makes people blame their ping.

And yeah, I am acting like latency would be the only problem, because it is. Assume everyone is cranking out 500 APM in a team fight. That comes down to 8 actions per second for each player. You need 4 bits (which can assign numbers 0 to 15) to tell you what player is doing the action, we'll round up and say 8 bits to tell you what action they're doing (spell, items, attack move, etc), and we'll give another 28 bits for where their mouse is (Summoner's Rift is 15,000 units by 15,000 units, which requires 14 bits per direction). That gives you 40 bits per player, or a grand total of 400 bits per second of game data to describe a team fight.

There will be more bits to tell those packets how to get to and from Riot, but in general you'd have to be trying to have a connection so bad you'd lag as a result of bandwidth. Your problem would be patch days, not playing the game.

People have control of one or two connections in their house - their computer to their router, and their router to their modem. Sometimes those are bundled together. But if that's working as good as can be expected, then all the rest of the connection issues would be with the ISP's routers that connect your neighborhood, your city, or your state to the rest of the internet.

shamanity1 votes

Not quite right.. Sometime they get lucky and win games as well or sometimes are playing with a friend who can boost them. Anyway there are games lost due to someone having high ping or latency (im not talking to 100ms im talking to 500 or 1000 ms) which in any case they ruin your game especially if they play a main role like mid or adc.

King Lego1 votes

{quoted}

No you only have to contact your provider and pay for a better connection. If you are not able to do that, i would say dont play lol, or better dont ruin the game for the 9 players who are able to play for a food connection. We live in the 21. century, it never was easier to have a good (50k at least) connection. If you cant afford a stabel connection, then dont play, or give me the possibility to report this player for ruining my game. experience. An alternative option would be that the client only allows ppl with a 50k connection or higher to login. Its as easy as that.

Did you even read what I said? Let me say it again. I often make a custom game to test my ping and play for like 10 minutes and when I'm convinced I'm able to play a match, I go ahead but end up with horrible pings or even with a "attempting to reconnect".

You don't even know where I live or even know if I have my own wifi or not. Here's a hint. I live in dorms in my university and the wifi is very unpredictable on what happens. Sometimes even the weather can effect it while it shouldn't.

Like I said. It's not always our control. Not even the provider in some cases. An unexpected problem can happen to anybody even if the wifi is lightning fast. If we get an option of a report over such thing, then imagine those who get an internet problem out of nowhere and end up with low priority queue or even a ban. Real fair. So fair.

It can even be abused. Reporting those even with good pings. Riot or the system has no way to measure players' own pings.

xDelightifyx1 votes

LoL is a game that needs a stabel internet connection. If you are not able to fulfill the requirements pls dont play LoL. If my computer couldnt handle battlefield V i couldnt play battlefield V, as easy as that. And pls do me a favor, never and i mean fking NEVER play any online game using a wifi connection. That is ruining the game experience not only for you, but in the case of lol for 9 other players. Sure Riot can measure your ping? It already done ingame, but not even connected to that, they get a constant feedback about your ping... learn how internet/connections work before you embarass yourselfe. https://en.m.wikipedia.org/wiki/Ping_(networking_utility)

Sure your Provider can have issues, but thats rlly unlikely to happen. Ontop you can lower the pricing/payment, if that happens.

To conclude, LoL has no system requirements, except to have a stabel (aka a cabel connection, wifi is not for gaming) above 20k. And i think i can expect you to worry about that, or to not play aka ruin my games, if you cant. thy.

King Lego1 votes

{quoted}

LoL is a game that needs a stabel internet connection. If you are not able to fulfill the requirements pls dont play LoL. If my computer couldnt handle battlefield V i couldnt play battlefield V, as easy as that. And pls do me a favor, never and i mean fking NEVER play any online game using a wifi connection. That is ruining the game experience not only for you, but in the case of lol for 9 other players. Sure Riot can measure your ping? It already done ingame, but not even connected to that, they get a constant feedback about your ping... learn how internet/connections work before you embarass yourselfe. https://en.m.wikipedia.org/wiki/Ping_(networking_utility)

Sure your Provider can have issues, but thats rlly unlikely to happen. Ontop you can lower the pricing/payment, if that happens.

To conclude, LoL has no system requirements, except to have a stabel (aka a cabel connection, wifi is not for gaming) above 20k. And i think i can expect you to worry about that, or to not play aka ruin my games, if you cant. thy.

Yeah nobody in their right minds will play ranked knowing they will have a problem. [slayer-jinx-unamused]

I've won games and even carried with a bad ping before. But wasn't really easy.

Yet again, the internet itself is unpredictable even if it's the fastest internet in the world.

shamanity1 votes

If he get reported once or twice it wont matter. But unfortunately i had the same guy 3 games in a row who ruined 12 person game . You do understand that you wont get any issues if its a couple of times. But if its more and more then its your issue and not ours.

King Lego1 votes

{quoted}

If he get reported once or twice it wont matter. But unfortunately i had the same guy 3 games in a row who ruined 12 person game . You do understand that you wont get any issues if its a couple of times. But if its more and more then its your issue and not ours.

Yet again, playing in bad ping is not a reportable offense. Not to mention it's impossible to know what happened to player's side. I've had players with bad pings before. Happens to all of us.

shamanity1 votes

By all means.. if someone interact your game in a bad way its a reportable reason. Anyway i agreed that we dont have a way to see it but some others can (cc Riot) . As said before if this happens a lot to someone then its not our issue to lose games due to that. Bad ping its usually user fault not team fault , therefore that guy has to be punished if he continuously ruin other people game until he find a way to fix it. (im not talking about 100ms which more than half players play at that ping)

King Lego1 votes

{quoted}

By all means.. if someone interact your game in a bad way its a reportable reason. Anyway i agreed that we dont have a way to see it but some others can (cc Riot) . As said before if this happens a lot to someone then its not our issue to lose games due to that. Bad ping its usually user fault not team fault , therefore that guy has to be punished if he continuously ruin other people game until he find a way to fix it. (im not talking about 100ms which more than half players play at that ping)

Meh. I live in Lebanon and the ping is often 70 max.

But problems can happen at a very unexpected moment that not even the provider can predict it.

[slayer-jinx-unamused]

shamanity1 votes

Well as said again , if its rarely then its fine if its not then you have to fix this on your own and not expecting people lose games because of your connection. Its not fair you have to see it the other way around and not only from your side.

King Lego1 votes

{quoted}

By all means.. if someone interact your game in a bad way its a reportable reason. Anyway i agreed that we dont have a way to see it but some others can (cc Riot) . As said before if this happens a lot to someone then its not our issue to lose games due to that. Bad ping its usually user fault not team fault , therefore that guy has to be punished if he continuously ruin other people game until he find a way to fix it. (im not talking about 100ms which more than half players play at that ping)

Meh. I live in Lebanon and the ping is often 70 max.

But problems can happen at a very unexpected moment that not even the provider can predict it.

[slayer-jinx-unamused]

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