Smite Changes & New Plants

Uskoa··1 votes·285 views

What is everyone's feedback on these ideas? Personally, I do not like them. I feel the smite changes where all camps just give some health but not the added effects we have today just stales it out. It sounds good in theory, but it makes it plain to me. Having the different options between which camps to smite to assist your champions clear and so on just gives diversity and I really enjoy how dynamic it can be in which camps certain champions smite to assist them. The plants, not a fan. I don't mind the one that heals you or the vision ones, as much as I don't like the randomness of them I can live with them. But, the Ziggs w one kind of bothers me. Like, so many factors go into fights in the game, do we really want to add another factor that relys on dumb luck? A lucky spawn can be the disengage that saves someone who made the mistake of over extending for example. League revolves around counter playing your opponents, do we really need to reward luck to that degree?

1 Comments

10xDoublelift1 votes

its great. it makes jungle most more intriguing since the paths will be different and you will now prioritize plants, over just clearing whatever camp is closest to you

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