ADC Pathing Idea

Merkul··1 votes·374 views

Hi all, I was looking in to ADC path, I felt like late game was good but it was more about getting there and adding slight changes to items + adding some new to make it smoother to transition from dead weight something that can hold its own.

Zeal items.

Statikk Shiv +40% attack speed +5% movement speed +25% critical strike chance UNIQUE: Ignore Collision UNIQUE: Moving and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 100-150 magic damage to up to 4 targets. This damage can critically strike.

Phantom Dancer +40 attack speed +5% movement speed +20% critical strike chance UNIQUE: Ignore Collision UNIQUE: Phantom Power - Every Auto Attack on enemy champions increases Critical Chance by 1% up to 15% falls off in 3 seconds. At 15 stacks the Phantom is channeled and grants 20 AD

Merkuls Insurance +50% attack speed +5% movement speed +15% critical strike chance UNIQUE: Ignore Collision UNIQUE: Toolsmans Initative - Every Auto Attack on enemy champions increases Critical Chance by 1% Up to 10% falls off in 3 seconds Active: Lays a base that stays active as long as within 650, once reactivated it pulls champion back removing Toolsmans stacks and creating a small zone that slows 30%

So these are made of zeal plus an additional item; The Statikk is still avarice which gives advantage of additional gold but a slight nerf to critical chance at 8%, I wanted statik to be a well rounded version which would be quite useful for champions like tris who want to get some burst.

Phantom dancer for attack speed users, for the long team fights this weapon is key, it would be a zeal plus Phantom Essence +10% crit Unique Passive: 1 critical chance on hit up to 5% falls off in 3 seconds 800 gold

Merkuls Insurance (lol) would be for safety, self peel for immobile carries, imagine it as you will. It would be made of the additional item **technology sheathe which would be + attack speed 10% Active: Touches sheathe to release caltrops that slow for 25% in a small zone 800 gold **

Now when I thought of damage I could only come up with one solution;

**Long sword 360gold 10 AD

Runic Sword 900gold 20 AD Unique Passive: Gathers power upon minion kills + .5 ad on minion kill up to +10ad

Longsword keeps all its current builds paths for items but the big items for ADC will be made out of Runic due to hidden powers that allow them to be worked into a higher material the passive allows some additional scaling early... so lets begin with lifesteal items! I think botrk should stay the same.

Bloodthirster **Vampiric Scepter 800g 10ad 8% lifesteal Vampiric Scepter 800g 10ad 8% lifesteal Runic sword 900g 20ad Unique Passive: Gathers power upon minion kills + .5 ad on minion kill up to +10ad Combine cost is 1000 gold. **

80 AD UNIQUE: +20% life steal UNIQUE: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds.

Bloodsavourer Runic sword 900g Runic sword 900g Vampiric 800g Combine cost is 900 gold as well. The item is as follows;

100 AD UNIQUE: 15% lifesteal UNIQUE: Upon killing an enemy you savourer the taste of the battle and convert the thrill into a shield that absorbs up to 120-600 damage, halfs for assists and decays when out of combat for 25 seconds.

I wanted to try like this to try and help those that burst and those that sustained, needs tweeking of course but i think it's a way to change up builds

INFINITY EDGE

Runic Sword 900g Pickaxe 850g Cloak of Agility 800g 16% critchance Combine is 250g +80 attack damage +20% critical strike chance Passive UNIQUE: Critical strikes deal 250% damage instead of 200%.

This is all the same as before with tweaks to cloak as it is no longer part of phantom dancer and pickaxe slightly down in cost. Not much change at all but I think it is one of the steadiest items

Last Whisper Pickaxe 850g Runic Sword 900g Combine is 550g +55 attack damage Passive UNIQUE: Physical damage ignores 35% of the target's armor (applies before armor penetration).

Mortal Enemy Pickaxe 850g Longsword 360g +40 attack damage Passive UNIQUE: Physical damage ignores 30% of the target's armor (applies before armor penetration). On his +1% up to 10% falls off over 3 seconds.

This is another one where I have looked at sustained vs burst.

This probably is really bad and not even slightly plausible but I wanted to have a think about the problems with my favourite position and breaking down the costs and giving slight variations made sense to me lol. I wanted to sort of break each key item down to have a few alternatives. Hopefully it was a decent read.

2 Comments

crazydanddgnat1 votes

So basically you made every ad item op as all balls

I see.

Merkul1 votes

Well technically only 2 have been increased in damage Last Whisper and Bloodsavourer, the rest is situational, if you played a team fight well the scaling crit on zeal weapons (which is one of the only over increases) you would reap the benefits. the addition of moving through units on all is to help with early game kiting.

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