Keystone Ideas

I Ban Freelo ·3/6/2018, 4:05:23 PM·0 votes·300 views

(New Keystone) AA enhancers permanently grant % of base AD. (x-x) second cooldown.

New Grasp Ideas: ⦁ Doesn't do magic damage (Or give everyone MR again). ⦁ Does adaptive damage. Easier to itemize against. ⦁ Procs against monsters. Larger procs against epics. ⦁ Grants %x armor and mr.

Overgrowth: ⦁ Every 4 monsters grants bonus health. ⦁ Bonus health from 0.2% to 0.4%. ⦁ Epic monster/Champion deaths grants 1-3% health.

Revitalize: ⦁ 5% > 2-10% healing and shielding. ⦁ Doubles at 30% health.

Conditioning: ⦁ 8 bonus resistances to 10 bonus resistances ⦁ % resistances from %5 > 8/9/10%

**Aftershock: **⦁ Revert it to the beginning. ⦁ Give 40% resistances ⦁ Doesn't give a shit ton of resistances early.

Sudden Impact: ⦁ 10 Lethality and 8 Magic Pen > 2 Lethality and 1 Magic Pen ⦁ Every dash/blink/teleport/stealth attack permanently grants +1 pen. Dashes towards enemy champions grants +2 pen. Max is 30 Lethality and 20 Magic Pen.

Cheap Shot: ⦁ Doesn't do true damage. ⦁ Bonus adaptive damage scales off AP/AD.

Remove Fleet FootWork. Remove Kleptomancy. Remove Scorch. Remove Manaflow Band(Or have it scale with bonus mana)

Death's Wildfire: ⦁ Every attack against an enemy adds a stack of Wildfire. At x attack, fire explodes and spreads. Deals x adaptive damage over time. ⦁ Champs killed with x stacks spread x stacks to other champions.

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