This is getting out of hand...

iiPlayii·7/31/2017, 6:13:21 PM·3 votes·315 views

In my opinion I think infinite stacking champions such as veigar and nasus should receive huge nerfs. It just seems kind of unfair to just press q with a tank champion and do 1k damage while having it only on a 2 second cooldown. Like with chogath he can get stacks by eating which is his ultimate which takes a long time to recharge and can use his ultimate offensively but with nasus you don't even have to care about cooldowns because he has it on a 2 second cooldown, and with the new buffs just press r and get 50% more cdr on your q and go on a q'ing spree. With veigar his stacks get to the point where getting magic resist doesn't help with being oneshot all the time because he just has to hit an ability on a champ or kill minions with his q to get stacks. This is extremely unfair because with his e that is extremely easy to land or trap someone they are vurnable to your q and w and if they somehow survive that late game you can just press r to secure the kill.

4 Comments

Wafflessssss7/31/2017, 8:19:55 PM2 votes

Well unfortunately for you they're balanced and probably won't be getting nerfs.

Mizuki Zahra7/31/2017, 7:01:33 PM1 votes

been saying this since release, get ready for the rage ppl will throw at you.

Dark Nephthys7/31/2017, 7:16:47 PM1 votes

I'm fine with Veigar's stacking, or his ultimate and his W all doing insane amounts of damage. What I'm not fine with is how strong his stun is, when its maxed it becomes a 2.5 second AoE Stun which is insane. It's so strong that people can just play him as support because that stun is such a large range and duration that it's like an ultimate level ability on a 14 second CD (like 8 seconds with max CDR).

In lane it's not as bad since in a 1v1 you have a better chance to avoid it because of it's delay but not in a team fight when everything is going on, that ability is to strong. Especially in Aram, I put Veigar as one of the most op champions in Aram since that stun field covers like almost 2/3 the entire lane. I get that the stun duration is long since it's the only way to make his W useful because of that delay, but can't they just lower the delay on his W and then nerf the stun duration? I find it odd that he has the longest stun in the game (Outside of Max range Ashe Ultimate) on a basic ability that can hit the entire enemy team.

Michael7027/31/2017, 7:17:54 PM1 votes

So play them if they're so OP.