Ranked AFK Solution?

Negaytion·9/24/2019, 6:40:56 PM·8 votes·7,546 views

Hey All,

So I think one thing we can all agree on is that losing a game of ranked feels bad. What seems to be worse is when you seem to only lose the game because a member (or two) actually afk/dc for a solid 5 minutes or maybe even for the rest of the game. I think as League is now 10 years in the making it's about time that a system is put into place that would stop punishing a whole team for one person for having an unstable connection or (and this one is more likely) ragequitting.

The game already monitors for afk and dc'd individuals by not allowing players to honor them at the end of the game. I think a simple solution would be to use this information to help lessen the loss of lp from individuals on the losing team. It could detect and give a loss prevention or could even be kind enough to at least lower the amount of lp that is taken away from a loss with a game with an afk/dc detected. The LP loss would stay the same for the individual(s) that afk/dc'd.

I did see the issue in that some people might try to abuse the system, but I think if it was implemented that duos and those queued with the individual(s) who afk/dc'd were still penalized to avoid those trying to take advantage of the implemented system. Another concern brought up was that what if someone reconnected after roughly 5 minutes after a dc? The system could have a harder time distinguishing between those who ragequit and those who genuinely had technical problems. This system is only to be in place as a preventative measure to stop the loss of LP for those who have not dc'd. This means that in this system there is no additional punishment for those who afk/dc except that they are exempt from a loss prevention or from a lessened amount of LP for the loss. As this system would only be in place as a preventative measure, I would feel it best to give those in promos a loss prevention when they have a dc. This way they get no disadvantage and no advantage during their series that they worked hard to reach. Again, just stressing this system would only be in place to help stabilize and justify losses from afk/dc's and would not take away the LP anyone would gain from winning due to an afk/dc.

I would love to hear feedback and all questions, comments and concerns! Maybe even Riot would consider implementing this or a similar system to help make Ranked grinding less frustrating at times! Let me know what you all think and while you're here please take part in the poll! Neeko

27 Comments

Magnesium149/24/2019, 8:40:42 PM3 votes

I didn't even understand what you just said.

iMidg3t9/24/2019, 6:44:24 PM2 votes

Imo it would be better to just put flat CD on ranked games. Something like 30 mins, 1hr, 2hr, 24hr, 49 hr and so on. But on 1st dc. Something that will make players think twice about going afk.

Łílÿpú9/24/2019, 10:28:26 PM2 votes

Did they ever fix that bug when a player goes inspiration with perfect timing? I can't tell you how much LP i lost cause of that bug... The game will still considers that the player is still active, simply because the player has the perfect timing stopwatch already in their inventory... Every time someone has this rune and is afk at the start of the game, the systems doesn't allow us to remake the game... [sg-zephyr]

Saezio9/25/2019, 2:42:04 PM2 votes

If you want people to lose less LP then the winning team should also win Less LP to make up for it.

KVbqbFsC8e9/24/2019, 10:11:56 PM1 votes

Why would it be ok to lose less LP because of unfairly losing due to one thing beyond your control (a teammate going afk), but not for a different one ( your botlane going 0/10)? Teammates feeding can be just as much of a disadvantage as someone going AFK.

FioraWillCarry9/25/2019, 2:59:28 PM1 votes

That whole thing is moot. There really is no meaning behind manipulating LP losses or gains. LP has no real value. It's just an aesthetic that sits atop the underlying MMR system. You need to think about MMR, not LP.

As for AFKs. The only real solution I think is reasonable is a system where someone can take over from the player who left. The system will of course, have to provide an incentive for players to do so but I don't think that's a difficult thing to come up with.