Ranked AFK Solution?

Negaytion··8 votes·7,546 views

Hey All,

So I think one thing we can all agree on is that losing a game of ranked feels bad. What seems to be worse is when you seem to only lose the game because a member (or two) actually afk/dc for a solid 5 minutes or maybe even for the rest of the game. I think as League is now 10 years in the making it's about time that a system is put into place that would stop punishing a whole team for one person for having an unstable connection or (and this one is more likely) ragequitting.

The game already monitors for afk and dc'd individuals by not allowing players to honor them at the end of the game. I think a simple solution would be to use this information to help lessen the loss of lp from individuals on the losing team. It could detect and give a loss prevention or could even be kind enough to at least lower the amount of lp that is taken away from a loss with a game with an afk/dc detected. The LP loss would stay the same for the individual(s) that afk/dc'd.

I did see the issue in that some people might try to abuse the system, but I think if it was implemented that duos and those queued with the individual(s) who afk/dc'd were still penalized to avoid those trying to take advantage of the implemented system. Another concern brought up was that what if someone reconnected after roughly 5 minutes after a dc? The system could have a harder time distinguishing between those who ragequit and those who genuinely had technical problems. This system is only to be in place as a preventative measure to stop the loss of LP for those who have not dc'd. This means that in this system there is no additional punishment for those who afk/dc except that they are exempt from a loss prevention or from a lessened amount of LP for the loss. As this system would only be in place as a preventative measure, I would feel it best to give those in promos a loss prevention when they have a dc. This way they get no disadvantage and no advantage during their series that they worked hard to reach. Again, just stressing this system would only be in place to help stabilize and justify losses from afk/dc's and would not take away the LP anyone would gain from winning due to an afk/dc.

I would love to hear feedback and all questions, comments and concerns! Maybe even Riot would consider implementing this or a similar system to help make Ranked grinding less frustrating at times! Let me know what you all think and while you're here please take part in the poll! Neeko

27 Comments

Magnesium143 votes

I didn't even understand what you just said.

Bad Plan Dan1 votes

It’s just having a system so you don’t get punished cause someone rage quits. It’s really frustrating that someone will rage quit in a totally winnable game but then set you back to a 4v5. Especially in bronze and silver games you can win while behind but once someone DC’s your all but screwed. It’s frustrating because the DC potentially cost you a game that was totally in reach. Sometimes you lose because of your teammates temper, not the other teams skill. And it can be frustrating.

Bad Plan Dan1 votes

And I’m not saying I would be higher rank than what I am with the system. I might be higher tier, but I’m not blaming the rage quitters. It would just be nice because when you encounter rage quitters in multiple games in a row it’s really defeating.

Negaytion1 votes

Sorry, I just was saying what about a system that doesn't punish you and take away as much LP in ranked when you have a leaver or afk. This way people wouldn't be frustrated and didn't have to worry about losing LP because they lost a match that they were at a huge disadvantage (example: 4v5).

iMidg3t2 votes

Imo it would be better to just put flat CD on ranked games. Something like 30 mins, 1hr, 2hr, 24hr, 49 hr and so on. But on 1st dc. Something that will make players think twice about going afk.

Negaytion2 votes

I think that AFK/DC individuals should get some sort of penalty and I think there is a system in place for that, but I was thinking more about the possibility of a preventative system to help others from being discouraged by AFK and DC'd individuals in ranked.

iMidg3t1 votes

{quoted}

I think that AFK/DC individuals should get some sort of penalty and I think there is a system in place for that, but I was thinking more about the possibility of a preventative system to help others from being discouraged by AFK and DC'd individuals in ranked.

However you look at it, most people (and im assuming this FYI) wont be bothered playing 4v5 because thats a heavy disadvantage which often results in defeat. Even if you reduce LP loss it will only encourage players to not try. As it is rn players will try a lil bit just to not lose so much LP, and if they know LP losses wont be that high, they wouldnt even try, excluding those "never surrender" folks.

Failmageddon1 votes

So if your power goes out you have to hope and pray you never have a problem again cause your CD is going to skyrocket? Or do you just never play ranked again for fear. So we then just alienate people because of what might happen.

With this extreme approach do you also support the client being updated to just auto chat resict, or short term ban people that say "You're bad" "Trash" etc? Just comb through and take long lasting action to improve the game?

iMidg3t1 votes

{quoted}

So if your power goes out you have to hope and pray you never have a problem again cause your CD is going to skyrocket? Or do you just never play ranked again for fear. So we then just alienate people because of what might happen.

I dont think power will go out so often to the point where you CD will skyrocket. But even if it does, I personally wouldnt play ranked. When there is a storm in my country I rarely play anything online, and if I do I play league on norms. I respect my teammates, their time and their LP so i wont go and play ranked if there is a posiblity of me DC-ing.

With this extreme approach do you also support the client being updated to just auto chat resict, or short term ban people that say "You're bad" "Trash" etc? Just comb through and take long lasting action to improve the game?

I only support the most extreme cases of toxicity, idc about some mild arguments and name-calling.

Negaytion1 votes

So I'm not suggesting anything punitive personally. I'd only like a prevention system to prevent people from losing LP from a game where someone dc'd. Since the client already tracks with awarding honor at the end by not allowing you to honor the leavers, I thought it could use that information to help determine LP loss or loss prevention.

Magnesium141 votes

{quoted}

So I'm not suggesting anything punitive personally. I'd only like a prevention system to prevent people from losing LP from a game where someone dc'd. Since the client already tracks with awarding honor at the end by not allowing you to honor the leavers, I thought it could use that information to help determine LP loss or loss prevention.

Abusable, many people have said similiar things but it will be abused so much especially in duos, in solos someone will get bullied and leave.

Negaytion1 votes

That's why in the suggestion above I said that those paired with the leaver are ineligible from getting a loss prevention or a lesser loss of LP so that way it can't be abused by the community. I just think it's about time there is somewhat of a solution for more problems that are present in the ranked ladders.

Magnesium141 votes

{quoted}

That's why in the suggestion above I said that those paired with the leaver are ineligible from getting a loss prevention or a lesser loss of LP so that way it can't be abused by the community. I just think it's about time there is somewhat of a solution for more problems that are present in the ranked ladders.

People would complain as they always do about everything, "what if my duo went afk accidentally" it has happened to me before.

Negaytion1 votes

I agree people will always complain, but this is only for losses, so there is no penalty to either player other than what's already happening so it would not negatively affect either play which is the thing I want to stress most about any system they would consider putting in place.

Łílÿpú2 votes

Did they ever fix that bug when a player goes inspiration with perfect timing? I can't tell you how much LP i lost cause of that bug... The game will still considers that the player is still active, simply because the player has the perfect timing stopwatch already in their inventory... Every time someone has this rune and is afk at the start of the game, the systems doesn't allow us to remake the game... [sg-zephyr]

Negaytion1 votes

I had no idea this was a thing! [zombie-brand-facepalm]

Saezio2 votes

If you want people to lose less LP then the winning team should also win Less LP to make up for it.

Negaytion1 votes

I can understand this point since it is like a steamroll when you're on the 5 team vs the 4 plus 1 afk team. I wouldn't mind that as long as there is something to primarily help against afk.

KVbqbFsC8e1 votes

Why would it be ok to lose less LP because of unfairly losing due to one thing beyond your control (a teammate going afk), but not for a different one ( your botlane going 0/10)? Teammates feeding can be just as much of a disadvantage as someone going AFK.

Negaytion1 votes

You can encourage and help someone through a rough game, but that option is gone when someone leaves. Whether they feed or not they can still be useful as a member especially if you help them and have them play safe and just gain gold.

KVbqbFsC8e1 votes

Sure you can attempt to help people, but in the end if they still finish 0/10, was it not a huge disadvantage for you? I feel it would be unfair.

Negaytion1 votes

Most times having an extra person doing some type of dmg, cc, support, etc. only benefits a team. There are only few rare cases that someone who isn't intentionally feeding being there to help is to the detriment of the experience of all players on their team.

Yordle Skywalker2 votes

I've always thought that your LP gain/lose should be some sort of mix of your kda, farm, gold, and win/loss, so if you go 10/2 but you lose because you got a 0/10 botlane, they will lose the normal LP maybe -16 or so, but u would gain maybe +1/+2 or just +0 LP, that would make it fair. If you win with like 15/5 u will gain more LP than if you get carried with 2/2. I know sounds crazy or kinda hard to pull but im sure it'd be possible. They would have to do it carefully because Supports :) dont forget they dont farm and they dont (or usually dont) get kills.

Negaytion2 votes

I think it's the balance of the roles that would make it difficult, but I do think they should look at LP gain/loss based on personal performance. Though this is hard since hypercarries like MasterYi Riven Katarina Yasuo make it hard to balance this or find a limit to how much LP gain there should be. Maybe a fun way would be to look at vision and objective help to find a balance but again this would also be skewered for certain roles. It's difficult but some individual play should be taken into account!

Saezio1 votes

If you want to lose less LP for losing while playing good, you need to also earn less LP for winning while playing bad.

FioraWillCarry1 votes

That whole thing is moot. There really is no meaning behind manipulating LP losses or gains. LP has no real value. It's just an aesthetic that sits atop the underlying MMR system. You need to think about MMR, not LP.

As for AFKs. The only real solution I think is reasonable is a system where someone can take over from the player who left. The system will of course, have to provide an incentive for players to do so but I don't think that's a difficult thing to come up with.

Negaytion1 votes

I disagree with LP having no value. You can only rank up with the gain of LP and even constantly winning more than losing doesn't just fix bad MMR. LP gains/losses are what we as players see and how one determines their actual rank earned in Riot's current ranked system. I don't think there is a great system in place to fix MMR in comparison to fixing one's rank. I for example have recently climbed up a few divisions from gold to plat and even with a decent amount of more wins vs losses my MMR isn't fixed or great.

I also am not a fan of an AI or another person loading in like how games such as overwatch work because this is ranked and they then can't be penalized for losing. I don't see it as being a solution though since this game rewards people for actually playing and you do scale based on gold and kills unlike games like overwatch where there is no feeding and scaling.

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