Darius rework idea
Ok so here's an idea to make him a bit more interesting, even though I already find his gameplay really satisfying he may seem boring and binary to others..
Passive- Hemorrhage: Nothing changed here Noxian Might- Upon reaching 5 stacks of Hemorrhage, Darius gains Noxian Might, empowering his abilities for 5 seconds and granting him 10% cooldown Reduction. (Changed from 30-200 ad)
Q- Decimate: Handle damage completely removed. Outer circle will now grant 2 stacks of Hemorrhage, Base damage increased to compensate for loss of ad from noxian might
W- Crippling Strike: Exploits an enemy's weakness, dealing base damage+ scaling damage based on how many Hemorrhage stacks the enemy has. Slow still remains.
E- Nothing changed.
R- Base damage increased to compensate for loss of ad from noxian might.
Empowered Abilities: Empowered Abilities can only be used ONCE every Noxian Might, similar to Rengar's Ferocity after the empowered abilities are used the normal abilities will be available for use. Q- Hitting atleast two enemies will reduce this ability's cooldown by 90%. Also heals 15-30-45% of missing health instead of 12-24-36% W- Cripples an enemy, causing Hemorrhage stacks to refresh while taking damage. E- Enemies that are pulled in deal reduced damage to Darius for a short duration. R- If an enemy is executed with this ability, Noxian Might is refreshed.
This will make Darius more powerful while Noxian Might is active, making him a terrifying dunking machine in teamfights while toning down his laning power by a margin and giving his opponents room to fight him while he doesn't have 5 stacks