Darius rework idea

nawillzonny·1/31/2017, 3:40:05 AM·2 votes·596 views

Darius Ok so here's an idea to make him a bit more interesting, even though I already find his gameplay really satisfying he may seem boring and binary to others..

Passive- Hemorrhage: Nothing changed here Noxian Might- Upon reaching 5 stacks of Hemorrhage, Darius gains Noxian Might, empowering his abilities for 5 seconds and granting him 10% cooldown Reduction. (Changed from 30-200 ad)

Q- Decimate: Handle damage completely removed. Outer circle will now grant 2 stacks of Hemorrhage, Base damage increased to compensate for loss of ad from noxian might

W- Crippling Strike: Exploits an enemy's weakness, dealing base damage+ scaling damage based on how many Hemorrhage stacks the enemy has. Slow still remains.

E- Nothing changed.

R- Base damage increased to compensate for loss of ad from noxian might.

Empowered Abilities: Empowered Abilities can only be used ONCE every Noxian Might, similar to Rengar's Ferocity after the empowered abilities are used the normal abilities will be available for use. Q- Hitting atleast two enemies will reduce this ability's cooldown by 90%. Also heals 15-30-45% of missing health instead of 12-24-36% W- Cripples an enemy, causing Hemorrhage stacks to refresh while taking damage. E- Enemies that are pulled in deal reduced damage to Darius for a short duration. R- If an enemy is executed with this ability, Noxian Might is refreshed.

This will make Darius more powerful while Noxian Might is active, making him a terrifying dunking machine in teamfights while toning down his laning power by a margin and giving his opponents room to fight him while he doesn't have 5 stacks

2 Comments

R181/31/2017, 3:43:31 AM1 votes

It's not that hard to get 5 stacks... I absolutely hate playing against Darius, but he's fine at the moment

Eskimo5031/31/2017, 5:53:09 AM1 votes

Seems cool but i think the power budget is too high. This is just adding more power to a strong kit, because you note increasing base damage to compensate for the bonus AD. I really like your idea of the W getting stronger based on how many stacks are on the enemy tho. Also the Empowered Q is so nuts in teamfights dude lol, if you get Noxian Might, 90% CD (making it about a .4 second CD), 45% missing health healing on three people good lord! This would make him a god in teamfights and a bit weaker in lane, interesting. EDIT: Rip didn't read you can only use one Empowered ability on Noxian might, that makes this super interesting.