A look at the Fiora Rework

killerchenzeto··1 votes·374 views

I have some concerns with the way Fiora is right now.

First of all, the entire skill set is far too demanding, demanding in positioning and time required to pull it off. Let's be honest, team fighting with this champion is completely impossible. It requires you to make circles around an enemy while being close range, that will never fly.

Also, the heal on the ultimate is so out of place. An entirely single target champion has half of a team ability just because the devs understand, they COMPLETELY understand that champs without any team fighting potential no longer work in high elos and lcs but they just can't find a way to make this champion viable in team fighting situations. The entire champion feels like a bad dungeon crawler build where a noob is putting points in every skill he can get his hands on leading to a lack of identity and consistency. Build like that only work on normal difficulty.

The way it's looking out to be is Fiora staying at a 2% pick rate. I'm sure it's proving to be a struggle to make this champion an awe inspiring Gnar/Azir level of difficutly with the proper tools like the newer champion kits have but there's gotta be a way to do it without it being a complete mess.

3 Comments

Marthian2 votes

Still a lot more healthy than Dive dive parry ult ult carry died ult ult "I'm so good at dueling" and other person had absolutely no chance to counterplay.

killerchenzeto1 votes

Nah, the champion had defined purpose and a well tailored kit. Even then it was in the top 15 most non-picked champions. This however, is an entirely new level of uselessness.

Marthian1 votes

Being defined by being untargetable, exploding targets, and following them everywhere at the same time is a very toxic identity.

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