Thoughts on the Early Game changes in 6.13
So, Riot has made some changes to the experience thing.
Here's how I see it.
Pre-6.13 (although i havent played in 6.13 yet), winning lane is a good way to win a game. The earlier you get kills, the stronger you come back to lane, and the harder you deny the enemy laner. This makes you "win lane". You come out stronger in levels, gold, and experience, by denying the enemy experience, and getting more yourself. Here's what the enemy player should take into consideration then: I shouldn't have died there.
My prediction is that now the lanes that require delaying powerspikes through denying minions/exp/gold are less worrisome. Example: Irelia vs Wukong. Wukong wins it early, but if he does not, irelia will. Now, since the rewards are less important, irelia will win regardless. Maybe not that drastic, but more close to that point.
Why would you change a win condition that player's should learn to adopt in order to climb. Like, being reactive/passive is dumb to do in lane, you gotta take initiative and gain the advantages and push forth to win. That's how you win the game, and that's how good & bad players are differentiated. You're saying that now playing like a bitch isnt as dumb anymore? Nah, you HAVE to be aggressive, and you should feel rewarded when you do so. Why would you take that away?
(in before the reason it got implemented is cause riot employees have been getting stomped in laning phase recently)