MMR Hard Reset and Matchmaking

Asirious··0 votes·816 views

It's time to start over.

We've all had bad days with League of Legends, take that aside for a minute and really think about what is happening with matchmaking. To go from promo's one day, to getting demoted two days later with nothing but losses from intentional feeding and trolls, how is that balanced? It's a team game, and yet it doesn't matter how well you do, you depend on your 4 teammates to work together and with you. This just doesn't happen all the time and I know Riot can't fix this, I understand. There has to be another way. I don't understand how one game you can completely dominate the enemy team, and the next your team doesn't get 1 enemy turret down. How is that balanced? To me, balance is a tug of war, not complete destruction. Sure, you win one game and lose one game, but the actual gameplay is not balanced. This needs to be addressed. Give everyone a clean slate and hard reset MMR. Start from scratch.

8 Comments

SchmidttyGames1 votes

I find it interesting that they attempt to determine individual skill with a system that only takes into account team results.

Aptest1 votes

I find it odd that so many people use this non-argument, considering it fails to mention any reason as to why this will not work.

hint: they use it because it works very, very, very well.

SchmidttyGames1 votes

Does it though? When a Silver Support consistantly performs at Diamond/Master level in both Vision Control and Gold Per Minute, but loses 70% of the time because they're in Silver? When a Diamond gets obliterated by other Diamonds because they've been carried their entire career?

You can not make an individual skill assessment solely on the results of team games, as this LP system does.

Aptest1 votes

To answer the questions you are posing I think it is best to engage in a short thought experiment.

Let's say there is a support player who is matched with silver players. his vision control and GPM are at diamond level. If all his other qualities are the same as other silver players, this means he is consistently stronger than those other silver players because of his two superior qualities.

Assuming some matchmaking system exists, the players this player is getting on his team ("silver") and on the enemy team are going to have some "power level" that is more or less around the same level of whatever metrics the match maker uses.

So this player is matched with 4 other people who's metrics is similar to his, and against 5 people who's metrics is similar to his. If the match maker has made an error than obviously this player's superior qualities will make his team stronger than the other team and we'll see his team winning.

I mean, not winning in any one specific game, but over time with many teams and many games there are going to be instances where his better vision control and gold efficiency come into effect and will then result in a win for his team. so he's going to get X number of "extra wins", and will basically win more than 50% of his games.

In your scenario we see that the match maker has also made an error, because the player loses 70% of his games. Assuming you are talking a large number of games and not 5-6, This means that his team overall has to be very weak compared to opposing team. Where can this error of measurement come from?

it can be that the vision metrics is simply not calibrated properly: Wards that see nothing or that give irrelevant information are marked as useful, etc. Or that this metric is given too much weight in the overall measurement. Or that there is something really bad in this player's behavior that is measured as a positive value: for instance the extra gold generation comes from taking the ADC's CS. or there is a game-losing behavior that this player does that simply isn't measured like overstaying in lane because you want your BF on the first buy and losing dragon because you've caused a hole in your team's map control when the enemy jungler is looking for a free dragon.

When you measure performance based on the 1001 metrics that you can put into the game, there's always a chance that you are forgetting some obscure but really important factor that causes the player to win or lose.

When you measure based on wins and loses alone, after many games those obscure factors get integrated into your measurement.

SchmidttyGames1 votes

Your logic is flawed right from the start by making the assumption that all Silver Players are created equal. They aren't. Not in any bracket. There are those that slip through the cracks. There are those that intentionally lose to beat up on weaker players. There are people that you can pay to artificially boost your standings.

When a player goes 29-1-4, and is clearly much stronger than his opponents, and his team loses because he can't carry them, then gets LP demoted...how did the system work?

Aptest1 votes

im not saying all silvers are created equal. im saying luck evens out in the end.

with respect to your specific example i do have an answer i've seen it happen many times: they decide they don't want to win, refuse to take any objective, only engage enemy team when it is not on an objective, and immediately Bee-line towards their closest jungle camp if their team attempts to push the win though getting towers or dragon.

SchmidttyGames1 votes

But it doesn't even out in the end. Have you ever had a run of good luck (winning streak) that equals your longest run of bad luck (losing streak)? Not one person I know has.

I know a Gold 3 who will put up 8.5+ CS/m@15m every single game he plays, and even with that kind of constant advantage he gains, he still loses 55% of the time because of his teammates. The kid should be Diamond, maybe even Master, but he's hopelessly mired in Gold and has given up trying to climb because "I can't do it all myself."

This is a very common feeling, even in the pros. And if you can't "do it all yourself", then team based results are not a decent gauge as to how good you really are.

Aptest1 votes

a run of good luck that equals your longest run of bad luck? you don't want luck to be even, you want it squarely on your side! that's not how luck works.

at the end of the day what makes you a good player? the ability to do things that "make you win". if you do the things that make you win, than why arn't you winning?

one explanation is, "my team sucks". But it's hard to buy this explanation because you're going to have some good teams as well. Nobody gets stuck with "my team's yasuo" all the time.

and if you don't buy this explanation you're left with two things. Either, there are other things that make you win that you're not doing and are even more important, or you don't really actually know what makes you win and your "vision score" is actually not relevant at all.

example look at this guy on league of graphs:

http://www.leagueofgraphs.com/summoner/jp/Ninja+of+Ninjas

He plays Sona with no sight stone and making it work. So apparently "vision" is not as important as you make it out to be, or alternatively vision can be supplanted by other win conditions that are just as powerful.

In any case "winning" estimates someone on your team doing things that make you win quite well. The only problem is, "winning" doesn't let you measure if that someone is you or someone else, and it only measures which team had the most things that make you win done.

but if we assume the luck exists in these issues, than statistics lets us separate how much things that make you win you did, on the whole, compared to other people.

but i guess all of this isn't going to convince you since you're stuck on the "my team always sucks" explanation. So tell me: what evidence do you have, that some players consistently get shit teams?

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