Jungle gold funneling suggestions.
Like many people, I have been a victim of gold funneling. I thought that, after Riot's nerfs, that funneling would be gone. Unfortunately, it's back and still strong. I remember the first time I saw the gold nerfs for the jungle items, I was thinking that they were too light, and that seems to be right. First off, the suggestion I'd give Riot, is to make the minion gold nerf heavier. If, instead of giving half gold on a certain situation, they gave 1/5 gold instead, it would be a bigger discouragement. Secondly, make a more broad, less loophole-y condition to keep junglers from going to a lane at a specific time to completely ignore the restrictions. Giving the gold nerfs a simple "If you kill a lane minion before 15 minutes with this item, you get 2 gold instead of the normal value," and I believe that would be broad enough to cover most instances of gold funneling, while still giving junglers an incentive to push lanes later in the game.
I'm sure that this sounds like a garbage idea, but I'm completely open to debate to refine it more.