Turret Damage

Xarorzan··2 votes·411 views

Turrets are ideal, and great for defense, unless the other team has tanks, in which case they are the most pointless thing in existence. I know turrets deal damage, but tanks can dive them for decades with no penalty. It seems like putting a little more pressure into the turrets damage on tanks would prevent the infinite diving tanks are able to do, perhaps a % max health damage or a flat health damage just depending on which is more damaging. Just creates the ideal that dives need to be coordinated, rather than a one man army coming in and sitting under it like its a minion attacking him. Maybe at the least make the deeper towers much more punishing in terms of damage output.

4 Comments

Spoofghoul1 votes

meanwhile we have the likes of zed derping around with his shadow under turret for ages never taking aggro how about we fix that too

Ralanr1 votes

Tanks are kinda supposed to be able to tank towers so...

Meowsic1 votes

i feel turrets should do %hp as true damage ranking up from each shot going from like 5 to 10 15 so on and so forth making it impossible for a maokia to tank 16 tower shots and still be 3/4 hp

Ralanr1 votes

All that would encourage is more dives from people who can avoid the aggro like Lee or Zed, or people who can kill you before the turret kills them (high damage squishies).

More from Gameplay

More by Xarorzan