Turret Damage
Turrets are ideal, and great for defense, unless the other team has tanks, in which case they are the most pointless thing in existence. I know turrets deal damage, but tanks can dive them for decades with no penalty. It seems like putting a little more pressure into the turrets damage on tanks would prevent the infinite diving tanks are able to do, perhaps a % max health damage or a flat health damage just depending on which is more damaging. Just creates the ideal that dives need to be coordinated, rather than a one man army coming in and sitting under it like its a minion attacking him. Maybe at the least make the deeper towers much more punishing in terms of damage output.