Why Ekko is unbalanced: an empirical perspective.

Glaedren··3 votes·1,581 views

WARNING: This post is largely an exercise for my own amusement to quantify Ekko's unbalance. I have solid reasoning to back it up, a method to my deductions and 4 years of experience with this game as a foundation for this short bit of study. If you don't feel like slogging through a bit of a process, as well as a decent amount of math (although it is very basic math), please turn back here.

I see a lot of "Ekko is unbalanced" posts with very little, if any, effort to put a finger on WHAT exactly makes his kit broken. Everybody can tell, instinctively, that Ekko is a broken champion. They just KNOW he does too much damage, has too much in his kit. Well... they're right. But I decided to take an empirical approach to the subject and run out a little math.

As a control I decided to use Veigar. I actually think Veigar is the best comparable champion to Ekko, damage wise. If we were to look at his gameplay or utility I'd definitely rather compare to Akali, but utility is hard (if it's even possible) to exactly quantify, hence: Veigar.

Note: I'm making some assumptions in this analysis. That screws with the true objectivity of the math, but it would have literally been impossible to do it at all without them. If you have a suggestion to delete/replace any given assumption I'd be happy to take a look at the reasoning and plug it in, or even create an addendum at the end of this post.

My assumptions:

  • The fight in which the two champions are battling lasts exactly ten seconds. This allows for me to account for multiple uses of a given ability, without adding in the variable of CDR. Both champions have strong reason to buy that particular stat, but it's still going to be up to player preference of whether or not they get any. So I'm keeping it clean, using base cooldowns and a long fight.

  • Their fight is a full on 5v5 team fight. Even ground, no one caught out, no clear cut ability for any picks or wombo combos, just an all in, knock down, drag out brawl.

  • Both champions are fighting enemies with 0 magic resist. We can assume they will be fighting similar enemies, aiming in particular for the backline and other squishies, so imagining a null MR scenario makes sense, and makes the math easier.

  • Neither champion has Luden's Echo or Lich Bane. I know, this is a highly unlikely scenario, but both champions are just as likely to buy them (with Ekko probably being more likely to have both), but it's another item variable like the CDR. It's better to just assume that they both have neither.

  • Both Champions are level 18, have enough mana to use their abilities every time they're available in the ten second fight, and live at least long enough to use their abilities the number of times ten seconds allows.

  • Veigar is not attempting to auto attack at all, Ekko is not attempting to auto attack more than absolutely necessary to proc Resonance and do a little extra with the passive on Parallel Convergence

  • Speaking of Parallel Convergence, I assumed Ekko managed to make use of the damage four(4) times throughout the fight, against an enemy with 2000 hp, who was missing exactly 1400 hp, leaving them at precisely 30%, before being attacked by Ekko.

  • Similarly, I assumed Ekko managed to proc his Passive Z-Drive Resonance six(6) times.

  • I also made a few assumptions on the number of enemies hit by a given Area of Effect attack. For example: I assumed Dark Matter had 60% efficacy both times it was used in the fight, for a total of six(6) instances of damage.

  • I assume between Baleful Strike's kills, farm, and Deathcap's modifier, Veigar has 200 more AP than Ekko, this will be clearly taken into account in the math, with Veigar having 800 and Ekko 600 Ability Power.

  • I assume Veigar attacks another mage with Primordial Burst, a mage with the same AP as Ekko (600)

Enough of that, on with the math!


Format: Ability - {[Ability Base Damage]+[Ability Power(AP Ratio)]}(Number of Casts per 10 seconds, if more than one)(Number of targets hit per cast, if applicable) = Ability Subtotal

Ekko

Z-Drive Resonance(Passive) - {[231]+[600(.7)]}(6) = 3906 Timewinder(Q) - {[120]+[600(.2)]}(2)(2)+{[160]+[600(.6)]}(2)(2) = 3040 Parallel Convergence(W) - {[1400(.05)]+[1400(.0181)(600/100)]}(4) = 888.16 = 888 Phase Dive(E) - {[170]+[600(.2)]}(2) = 580 Chronobreak(R) - {[500]+[600(1.3)]}(2) = 2560

Total damage in 10 seconds: 10974

Veigar

Equilibrium(Passive) - Non-Damaging Ability Baleful Strike(Q) - {[260]+[800(.6)]}(2) = 1480 Dark Matter(W) - {[320]+[800(1.0)]}(2)(3) = 6720 Event Horizon(E) - Non-Damaging Ability Primordial Burst(R) - {[500]+[800(1.0)]+[600(.8)]} = 1780

Total damage in 10 seconds: 9980


Final Tally: Ekko - 10974 | Veigar - 9980


Concluding Thoughts

LoL is part of the real world, it isn't, and cannot be, perfect. It will never be perfectly quantifiable with absolute precision.

But, I think I put some pretty thorough effort into my assumptions, and after typing this all out again, I think I may have even been a bit lenient on Veigar. Though I could just as easily have been lenient on Ekko.

I could start making grand sweeping statements about how this clearly proves Ekko's unbalance, but all I can do is my best estimation, and let the math do the talking.

Hopefully even if my post doesn't lead to direct discussion, someone may notice it and use it to further the discussion so that we can continue to help Riot improve the game we love.

Again, if anyone has any suggestions to change the formulae I used, I'd be happy to listen to them, and the reasoning behind them.

3 Comments

Phife2 votes

Just noting the damage given out during 10seconds doesn't exactly quantify the strength of a champion.

You didn't even mention the fact that Ekkos Q travels at 80 units a second, yeah try landing it on someone with half a brain! Besides that his W is impossible to land and pretty much only used to bait people into fighting you. And you can see where his R is at all times. Just dont stand next to the clone and guess what? you wont get pooped on!

Glaedren2 votes

Feedback is nice, but it's not very good when it's factually wrong.

I wasn't quantifying the strength of the champion. Just the relative damage they could be expected to deal in 10 seconds.

Ekko's Q doesn't slow that much until it begins to reach the end of its range or hits an enemy champion, being deliberately misleading is tantamount to willful ignorance.

His W is hardly impossible to land, and even if you don't land it you can still take advantage of the shield, and it has excellent zoning potential. It's very similar to Veigar's stun, it's relatively easy to avoid but it is a giant "YOU SHALL NOT PASS" for smart enemies. But people seriously need to stop making out like it has this enormous telegraph, enemies cannot see the zone until there is 1 (1.5?) second left, they don't get to see it the entire time you do, just when Ekko sends his device out to activate it.

And you know it's not exactly an easy task to keep track of a little ghost when you also need to keep track of the actual champion, and up to 4 of his buddies. Even pros have a hard time with that kind of multitasking.

Toastey1 votes

kit and damage potential are two entirely separate things

ekko's strong, but he's not egregiously unbalanced. he's definitely a bit off the mark, since he's new and hasnt had much field time off which riot can tweak his numbers. his kit, though, does have a bit much packed into it. most of the champions released in recent memory have relatively bloated and over-packed kits as compared to older champions (ie garen).

ekko brings: strong aoe slow potential aoe stun extremely high "stickiness" (once he gets on you, it's ridiculously hard to peel him off) % hp damage (tank shredding is important in the current tanky meta) high mobility safety + extreme aoe damage (500 base + 130% AP)

in theory, his q, w, and r can all be easily avoided unless you all-ins you with e, but even if he does all-in you, he has the safety net of r. if timed properly, r can be used as both a safety net AND an offensive tool. while he's a prime candidate for both chaotic teamfights and split pushing, his laning phase is garbage and requires a lot of jungle pressure.

from what ive seen of ekko, he's basically AP zed with a couple trade-offs: he trades zed's strong laning for increased post-6 safety, and he trades zed's specialised assassination tool for massive amounts of aoe.

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