Riot: Master Yi should gain true sight while Highlander is activated. And some changes.

78060484_DEL··3 votes·431 views

Master Yi's goggles should give him some utility when looking for those resets. He should also inflict pain to himself because he is going extremely fast while ignoring the pain of all the slows he goes through.

Passive: Champion takedowns reduce the current cooldown of Master Yi's basic abilities by 70%.

Active: For 7 seconds, Master Yi gains bonus attack speed, multiplies his movement speed and becomes immune to all slows. While active, champion takedowns extend the duration of Highlander by** 7 5 seconds**. _In addition, he gains true sight in a 125 degree angle in the direction he is facing up to "x" units away. However, Master Yi receives reduced vision behind himself, because Yi players always tunnel vision. _

Master Yi' loses 2% of his maximum health per second while Highlander is active. Master Yi also redirects 1% of the physical damage from auto attacks he deals to enemy champions as physical damage to himself. It would suck to kill yourself while in Alpha.

Master Yi is also immune to movement speed caps for 3 seconds after he scores a kill or an assist while Highlander is active. That would look so cool. During this time, he cannot hear pings from his teammates, since he broke the sound barrier.

TLDR; buff Master Yi a little, make him riskier when fighting champions, but also provide some type of utility to the team. Encourage Yi players to ult at the right time instead of anytime. The %maximum hp loss is to encourage Master Yis to build lifesteal items, which are all AD items, which encourages AD/Crit builds, instead to defensive builds. Reduce the extended duration of highlander because that thing just lasts way too long. Make Master Yi even MORE fun to play! Win win for everyone.

IIRC, Riot mentioned that they wanted to make Master Yi a competitive pick, but I'm not sure IIRC.

Anyways, Master Yi needs some love. Thank you. MasterYi Screw you Vayne.

1 Comments

underscores2221 votes

Might be better to make it 2% of his current health so he doesn't kill himself once he aces the enemy team.

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