Jinx's Flame Chompers! Make her great again by simply reverting them back to the old chompers!
The Jinx Facts Jinx is an adc with no escape mechanism outside of Get Excited which is only active with a kill/assist or objective being destroyed. Right now anyone that steps in the trap cannot take damage from the two other chompers when they explode which is very silly for multiple reasons. Having the chompers only able to do damage once makes it so there is no longer a zone element to Jinx which was a good addition since she has no escape mechanism. It was also a very balanced skill since there is an activation time when putting them down allowing people to just simply dodge them or run out of them. In addition the fact that the chompers is not a very large area allows for a double damage proc to happen since the only time someone should get hit by two damage procs is if they just clearly stand in it and don't move.
[slayer-jinx-catface] Pros
- Increases her survivability due to the small zone factor
- Allows for a more versatile playstyle
- It's just overall fun
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- Allows me to have fun and build AP in funsie games
[slayer-jinx-unamused] Cons
- Gives her a small zone factor?
- Could possibly make Jinx so good that she would actually show up in LCS games!
- It would be like Jinx loves explosions and actually used explosives again! The destruction she would bring to the rift is just too much to handle!
Now I am not saying the only reason I am arguing for this change is because I want to be able to bring back AP Jinx fun times but really now that has a huge factor and is kinda the only reason I am saying this although it would actually help her and make her a more viable pick.
Do we really want to see more Varus, Ashe, and Jhin gameplay? Or do we want to see the terror of Piltover rise up and take control of the scene again?!
Make Jinx Great Again! [slayer-jinx-wink]