Jinx's Flame Chompers! Make her great again by simply reverting them back to the old chompers!

Jinx Bot·2/24/2017, 9:48:20 PM·3 votes·1,209 views

The Jinx Facts Jinx is an adc with no escape mechanism outside of Get Excited which is only active with a kill/assist or objective being destroyed. Right now anyone that steps in the trap cannot take damage from the two other chompers when they explode which is very silly for multiple reasons. Having the chompers only able to do damage once makes it so there is no longer a zone element to Jinx which was a good addition since she has no escape mechanism. It was also a very balanced skill since there is an activation time when putting them down allowing people to just simply dodge them or run out of them. In addition the fact that the chompers is not a very large area allows for a double damage proc to happen since the only time someone should get hit by two damage procs is if they just clearly stand in it and don't move.

[slayer-jinx-catface] Pros

  1. Increases her survivability due to the small zone factor
  2. Allows for a more versatile playstyle
  3. It's just overall fun
    1. Allows me to have fun and build AP in funsie games

[slayer-jinx-unamused] Cons

  1. Gives her a small zone factor?
  2. Could possibly make Jinx so good that she would actually show up in LCS games!
  3. It would be like Jinx loves explosions and actually used explosives again! The destruction she would bring to the rift is just too much to handle!

Now I am not saying the only reason I am arguing for this change is because I want to be able to bring back AP Jinx fun times but really now that has a huge factor and is kinda the only reason I am saying this although it would actually help her and make her a more viable pick.

Do we really want to see more Varus, Ashe, and Jhin gameplay? Or do we want to see the terror of Piltover rise up and take control of the scene again?!

Make Jinx Great Again! [slayer-jinx-wink]

3 Comments

Jinx Bot2/25/2017, 6:55:38 PM2 votes

If someone is stepping in a chomper when there is 2s left they kind of deserve to die, it's like walking into a Cait Snap Trap when you have low hp and clear vision of it. The trap itself is so easily avoided and on such a long cooldown that it kinda allows for that to happen. The second they removed the double proc on Chompers you notice Jinx started to die down in competitive play. Also the damage isn't a burst damage it is Magical damage over time so if they were to walk into the traps when there was only 1 second left on the trap then they would end up losing part of the already procd DoT to the refreshed DoT that would be applied over the next 1.5 seconds.

TheHappyReaperz2/24/2017, 10:09:30 PM1 votes

Except, the duration of the snare on the chompers is 1.5s. So, any champion that steps in the Chompers, when they have 2s or less to go, is guaranteed to be proc'd with multiple instances of damage.

SaltyKracka2/25/2017, 7:33:41 PM1 votes

I'm fine with Jinx being where she is.