@RIOT / @Meddler ABout wukong rework
Hi Riot/Meddler. Sorry to be bothersome, but i believe the wukong rework is very self limiting. Reworked wukong has a kit that doesnt allow him to effeciently-maximize-his-damage-output, not consistently and not without introducing harsh and easy counterplay. Ill simplify the reason, His W clone is stationary and very easy to counterplay and ignore(but holds a good amount of his damage potential). Ill give the fix--Allow his W clone to dash to target on E cast. It wont give his clone full mobility so it wont be overpowered, and will still be counterable with a dash or flash or good pathing. Now ill explain. How does one effeciently play the new wukong(without the change id like) for max damage output? Well you cant W-SNEAK IN AA E AA Q like before, because a good amount of his damage have been shifted into AA resets and his clone and stacking damage over time. Starting with W or E will drastically reduce your damage potential. You only have two options, both of which introduces even more counterplay.
- The best option: Walk into aa range of enemy. AA W AA E AA Q AA... full utilization of all damage potential. But no surprise factor and in the end most champions have dashes and when combined with flashes easy to counter. Let alone it'll still be easy to avoid the W by just walking or 1 dash. So no real need for enemies to burn flash.
- The more viable option: Walk into E range AA(if possible)-E-AA-W-AA-Q-AA Why is it more viable? tiny bit less counterplay. Let's face it who's gonna let a wukong walk right into them, unstealthed. And lets face it who will burn a dash to avoid his damage? Heck in this more viable option he might not even get to AA before casting E. Missing 1 AA Reset- and 1 full AA damage worth. And his Clone will not benefit from his E attack speed. This is the More viable option, but even then the best option already had alot of counterplay, and this one is still just bad because it misses out on one AA, and the AA reset, and his clone wont get E attack speed added.
Again the fix:: Allow wukong's W clone to dash to his E target.
What the fix will do when added:: It'll allow me on new wukong to. W sneak in get on top of them AA Q AA-[keep AA'ing and wait for them to dash then]- E, W clone will dash to target with E attack speed buff and... guess what. Thats the most viable option on that wukong. Does it miss an AA yes. does it miss 1 AA reset potential? Yes. But does it allow wukong to feel well rounded and give him more consistent options? Yes And fully utilize his W clone that has a good portion of his power? Yes. The consistency this change brings to his kit shouldnt be dismissed. Id much rather have you guys balance him with this change added, than something like... lets say he seems too weak so yall revert the Q damage to be AD. Allowing him to be an assasin again which is what you guys dont want. Or to give him actual healing on his Q+A better W clone cooldown that'll leave him at a decent place winrate-wise but he'll still stay clunky and self limiting.
This wholesome QOL change would be much appreciated. Thank you. The next best thing would be to allow New wukong to Dismiss his W clone early(like right after casting) so that the W timer for a new clone starts sooner, but this'll increase his skill cieling, and he'll have to wait for his 2nd set of E and Q to utilize his W again for max potential, but even then its still stationary and counterable. And may introduce CDR builds that abuse this feature for semi-perma W stealth, and then we'll have an akali 2.0(Jk true sight/pink wards would reveal the monkey)