Okey. My problem with the game is that ....
.... the laning phase is fkd. When you get hit by 3 abilities + electrocute, you lose 3/4 of hp. How is that a laning phase dmg. I mean, laning phase should look like with Orianna or TF, that you have to actually hit the enemy 20 times with q and poke in the lane. Fix laning phase. Champions that miss every ability and still kill you are dumb.
Jungle is fkd too. It doesn't need to farm anymore, we just go and kill people. Riot, you changed this MOBA 5v5 game into an RPG, where everybody can kill anybody and teamplay doesn't exist. I know that you are targeting a massive audience and many of them are new players, but making the game so much dumber, just for them to play it right, makes it not fun for other, experienced players.
In jungle in S5,6,7, there were more teamfights, but now in most of my games it seems that everybody plays solo and still wins.
Also the damage of every oneshoting champion and of tanks is too high. Should tank be able to oneshot me and still have 4-5k hp? Should assassins be able to miss every skillshot and still kill me, because of Duskblade? Right now Zoe can miss both e and q and still take half of your hp with Lich Bane.
I loved League, when skill of an individual player could be shown in 1v1. When you had to hit skillshots and you trained a lot, just to be able to hit them more often. You used tactics, like stunning somebody in a minion wave. You used minion wave to block somebody's movement and hit stun. That person would take a lot of damage, but wouldn't die. Now if I stun him, he is dead. Literally no counterplay. How am I suppoused to feel about it? I won't be satisfied with that, I will treat it as another kill and say "ok".
Give some magic resists and armor to us too, the damage is so huge, because the runes were removed. I used to go full armor runes vs zed or full ap runes vs tf.
And those runes. Do they need to be so similar to each other? Press the Attack, Electrocute, Summon Aery and Arcane Comet are basically the same. They just do damage with 1 difference between them. Electrocute only deals damage and it is ok. But Press the Attack could have been without damage and with an ability to help marksman. Summon Aery is actually dumb, it is just extra damage, whenever you hit a person and extra shield, whenever you shield smb. Arcane Comet would be great, if not for the fact that, some champions can hit it always, because they have easy to hit or point and click cc.
Glacial Augument, Kleptomacy and Unsealed Spellbook are rarely played, even though they are great, just because Inspiration tree is garbage. The third tier of this tree has nothing interesting in it. 5% cdr? Fine, but the other tree gives me dmg or tankiness. Approach Velocity and Time Warp Tonic are actually played by noone. Everybody knows they are trash.
Boneplating should be a keystone, since it is too strong. Resolve tree is the strongest tree and it should be balanced a little bit more. Compare Boneplating to every other rune, it is clearly a lot stronger than every other rune.
Legend: Tenacity is not played, because both Alacrity and Bloodline are stronger.
Did somebody play Ryze recently? If you don't upgrade his w, you stun somebody for a short time, really short, but you are still able to hit your abilities if you time it correctly. I think more champions should have a lot shorter cc. 0.5 or 1 sek cc is more than enough to kill somebody or deal serious poke dmg. Now some champions have 4 seconds stuns, like wtf. In 4 seconds you can die 4-8 times. It give the enemy team an opportunity to pile up on you and murder your ass. It also gives 4 seconds for enemy team to use another stun on you. How is that fun. 4 seconds is a long time. When Shaco had 4 seconds invisibility I could walk up to the enemy, masturbate and then kill him.
Let's end with something that went good in rune changes: Lethal Tempo, Fleet Footwork, Conqueror, Predator, Dark Harvest, Hail of Blades, Phase Rush, Grasp of the Undying (nerf it a little bit), Aftershock, Guardian (make it easier to use). Those keystones are adding playstyles to the game and are good. Some of them need balancing to be less op or more useful, but their design is fine.
You may disagree on some of those points, probably most of you will disagree on my thoughts about runes, because some people like them. I don't mind that. I just think that people should look at them again and think if they are really that different from what we had before, because in my opinion, those runes are the same as the ones in S7, just without glyphs, marks, quints and seals and customization, that was linked with them.


and
. They should revert crit and remove stormrazor or nerf it's crit damage.
. Especially Boots of Swiftness, because they seem useless. Compare them to Mercury's Treads. Mercury is almost the same, but better.
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