AP Lives Matter
The game is overwhelmingly in favor of AD champions. This is why AD champions are mostly played. AP is simply added to compositions for token damage diversity.
For starters, attack damage applies to auto attacks and for many AD champions this also scales with the abilities that they have. Ability Power as a stat applies to 'abilities only' while Attack Damage is apparently for auto attacks and abilities. Here, Attack Damage champions have their cake and eat it too. What is up with Riven? This is a champion that even has a shield that scales off of Attack Damage. How does this even make any sense?
(Not to mention that the whole concept of abilities scaling off of Attack Damage to begin with defies logic - this is what Ability Power should be. That's why it's called Ability Power. Attack Damage on a champion that has Abilities that scale on Attack Damage, that should not be called 'Attack Damage' - that should be called 'Everything Power.')
People say Zhonya is OP. That argument is extremely hypocritical and shortsighted. Give me the AP version of hex drinker / Maw. Give me the choices with how I can build on top of Void Staff. This is only fair due to the choices that are available with Last Whisper now. You can get 40% armor penetration from one item (+ extra uniques). You can't get more than 35% magic penetration from Void Staff.
Chiefly, and this is the main reason - AD champions have Blade of the Ruined King. This may not seem like a big deal, but it is. The reason is that it's a % Health Damage Dealing item. This makes it the only item in the game that can help realistically with tank busting.
Newsflash - Tanks are Enormous right now. Ever since the removal of Deathfire Grasp, AP Champions have been unable to adequately and fairly deal with the tanking power of an opposition. There is no longer a single AP item that deals a percentage of a target's HP. As an AP player, the only possible work around for this is to just simply pick Brand. His passive does 8% of maximum HP as magic damage to targets ablaze. This is the reason that Brand is as popular as he is right now, because people have noticed he's the only AP champ that can do any damage to non-squishies in this current environment.
The reason that Deathfire Grasp was removed, was basically LeBlanc. I agree, the addition of Deathfire Grasp into her burst combo was very unhealthy for the game. I think LeBlanc still is unhealthy. I think that the removal of Deathfire Grasp happened when they really should have actually just addressed LeBlanc herself in addition to any other outlying champions that they directly cited as unhealthy. Instead, they have crippled an entire class of immobile mages that they are now trying to hobble back together. The most foolish part about this is all they really needed to do in the first place was nerf or modify a very limited handful of champions, but instead they removed Deathfire Grasp, Leblanc remains undealt with in the eyes of many, and now they have to completely rework mages from the ground up in order to deal with, what was essentially a very simple problem.
Proof that Leblanc is still unhealthy was further evidenced by the trend of AD Leblanc Top that happened last year as a counter to the standard bruiser top. What the world observed was that, she's ranged, if you play ADC you could deal damage from a distance at all times vs a melee bruiser and always escape. There's highlights of Piglet doing this. The big stink this whole fad revealed was that even when going AD only Leblanc, her abilities still did significant damage from her base stats. Consuming a sigil repeats this same damage. Landing a chain root repeats this same damage. And, of course at any moment you can R repeat any one of these bursty spells and if skilled enough you can always run away. Even without a whole lot of AP LB is capable of providing immobile mage level damage while also being the most mobile and elusive of all the mages. Still, with a fed Leblanc, you get one shotted, there is no counter play. The removal of Deathfire Grasp has not been effective in keeping her out of competitive play.
In the end, we don't have Deathfire Grasp, you have Blade of the Ruined King. AD Champions can bust tanks while AP champions can't, unless they pick Brand.
AD champions don't need mana (or cooldowns for that matter) in order to auto attack. AP champions do. You may not have noticed this but there is a severe mana shortage in this game left in the wake of the fact that there are no longer mana pots.
AP Champions will run out of mana, set everything on cooldown, etc., trying to kill a tank. and will sometimes still be unable to kill the tank anyway. AD Champions have a chance of killing a tank if played correctly, and may not have to blow 100% mana, both summoners, and all CD's just to do it.
There's still no adequate AP jungle item. There can be debates on this but to most people who've played serious AP champions (not off AP, off Tank) and tried to jungle with them, it's pretty obvious. Unless there is a jungle item that provides at least 80 - 100 AP, it's not a final build item for a full AP offensive champion. For example, Fiddlesticks. Fiddlesticks only works if he has significant amounts of AP for his early to mid game Ults. In late game he has to be pretty much all AP. Fiddle is a one stat champion because he depends on drain to heal, sustain himself, and fight while being attacked. His lack of mobility, the nerfs to his fear time, the silence nerfs to his e, his dependence on blue, his mana costs, his squishiness (second lowest base HP in the game), the fact that drain is easily broken, that ignite is effective on him, that he has to stand still during drain (forcing him to commit), that warding completely ruins his ability to land Ult effectively due to the channel time of his Ult, that he can't clear lanes fast, that he can no longer provide enough to teams just on the strengths of his utility, all of these combined means that you can't really play him right now and expect to have a fair shot of winning in ranked (unless the other team is stupid in which case you could've picked anything). There's simply not enough reward going on when it comes to the risk versus reward associated with playing this champion.
If you think Fiddlesticks is unhealthy, the answer is quite simply - win the ward battle and you will win that game. Encouraging people to simply ward doesn't seem unhealthy for a game that has been underscoring the value of vision for years.
In the end, it's very clear that AD Champions rule the rift.
RIP DFG RIP Mana Pots NOT AT ALL RIP Mana Costs RIP AP Jungle (unless what you really are is AP / Tank) RIP AP % HP Damage RIP Balanced Masteries
There's only one thing to be said -
AP lives matter.
Who's with me?
is always whining about not getting to fight? Cause if so, where do I go to get one? I was thinking about getting him one for his birthday.
is either.
You build then, then probably Rylai's if you have no source of a snare, and boom.