With merit: A desirable Akali.
Akali is iconic for her high risk kit: R reset. That's why players passionately loved playing Akali. But at the state she is in, her gameplay is just incoherent.
Currently her winrate is 42% and a 10% buff on her Q is just illogical.
Her role as an assassin to secure takedowns is unreliable and staying relevant as the game progresses is absent.
Through the consistent nerfs received, it is reasonable to return this mechanic:
A change with merit. Return the R reset.
R reset on the first dash only. The second dash does not get a reset.
What will this achieve?
- allow rewarding opportunities to catching enemies out of position.
- increases roam dominance.
- less underwhelming.
I'm not implying to return the reset function exactly as the pre rework akali however, modifiying to fit into the current league is what will make it viable.
This change is the item missing from what Akali is know for.
Edit
Reset applies if Akali gets the takedown and assists don't get the reset.
Reset activates only through the execution takedown (second dash of r) Reset is only available to the first dash.
After the execution dash, the whole cooldown is applied. Dash 1, 2
After the activation, the reset dash is able to reset itself after a takedown with a delay.
The reset will go on full cooldown ( the whole ability ie level 1 R is 120 sec.) if there is no take down by Akali.
The reset will be unavailable if there isn't a take down on the second dash
The R reset mechanic on the first dash is activated only through execution.
I don't want to put damage numbers but the reset dash can have no damage or less damage.
Reset dash only useable to targets. Not a free dash
to be more easily balanced: you can just change some numbers and viola!
and
after their reworks however had allot of tools crammed into their kits: for Akali it was true stealth + heals + stun on an assassins (riot please... we went over this with season 1 Evelynn) whilst irelia had the shield-breaker passive, total DMG reduction, and massive AOE disarm.
this left these 2 champs with FAR too much power in their kit alongside their regular (already high) power due to mobility / damage output.