New Sona[Mid] Build/Playstyle concept, share your opinion!
Let's get straight into it.
I've been playing Sona mid for a long time and have been pretty successful with it while having enormous amounts of fun, and this was mostly because of the way I've been playing and building her: Focusing on pure damage and crescendo my way up rapidly to late game where I can instantly burst enemies down while keeping my team (and me) alive.
I've been running
on
[Mid] for a long time and that's because of how helpful and cost effective this item is on her: as is a struggle to clear minions and you're most likely to lose a lot of gold but this item covers it's own cost whilst granting you decent stats along with a REALLY useful passive that can be used for slowing fleeing targets, roaming, and SCOUTING, with a health bar so fragile and no real escapes you cannot afford to face-check dangerous bushes.
That being said, I'll go over the new rune page I think fits Sona the most and please feel free to share what your opinions and thoughts about it.
https://i.imgur.com/dmV2cki.png [Kleptomancy: After using an ability, your next basic attack within 10 seconds has 25 Range icon bonus range. If the attack is against a champion, you gain Gold 5 Gold. Occasionally, you will gain a consumable item instead. If you gain a consumable item while your inventory is full, the consumable will instead be consumed.]
I believe Sona can make use of this effectively because of how it syncs with the her Q and Passive, by taking this keystone you lose out on early burst but if used effectively can accelerate your way to getting the essential items she needs. (
)
https://i.imgur.com/HJwc4uN.png [Perfect Timing: Receive a Stopwatch item Replica Stopwatch at 6 minutes. The Replica Stopwatch is identical to the Stopwatch item Stopwatch, except it has only half the value and so costs Gold 300 more to upgrade.]
It grants one-time stasis effect which is really useful on such a squishy champion AND brings you 300g (A kill worth of gold) closer to Zhonyas.
https://i.imgur.com/mMdrKvY.png [Magical Footwear: At 10 minutes (-30 seconds per Takedown), you gain Slightly Magical Boots item Slightly Magical Boots for Gold free. Slightly Magical Boots are identical and can be upgraded as if Boots of Speed item Boots of Speed, except that its upgrades cost Gold 50 less.]
This grants you another 350g gold, without having to do anything, 10 minutes is a bit late but around that time is when you'll start making plays and getting power spikes.
https://i.imgur.com/NvZ65zI.png [Cosmic Insight: Gain 5% Cooldown reduction icon cooldown reduction and increases the Cooldown reduction icon cooldown reduction cap to 45%. Additionally, reduces the cooldown of summoner spells and item actives by 5%.]
Not much to say about this, simple but useful and seems like the best option out of the other two.
https://i.imgur.com/9cGKvtu.png [Manaflow Band: Your next ability used has its mana or energy cost refunded, and restores 8% of your missing mana or 8% of your missing energy.]
Sona needs to constantly use her abilities, especially in the late game where you need to keep your team healthy and ready for teamfights.
https://i.imgur.com/9kl6p1C.png [Celerity: Gain 4% Movement speed icon bonus movement speed. Additionally, you gain bonus Ability Power or Attack Damage (Adaptive) equal to 8% of your bonus movement speed.]
https://i.imgur.com/TnYT5An.png I don't think this needs an explanation.
As for the core items these 4 should do it for obvious reasons

The last two slots are gonna be used accordingly on how well the game is going and what the enemy team composition is like, so I think that most of the time
should do the trick.
(then sell
.