Wukong: Overall Pros and Cons

Blue Moon Wolf··51 votes·6,414 views

https://cdn.discordapp.com/attachments/333012091051180033/402242316112232478/2Zq8w.jpg

Hello, Today I'd like what I think are the Pros and Cons to Wukong overall as a champ and how he works in game. But first a few disclaimers: >- These pros and cons are mostly based on personal opinion and do not reflect the opinions of other players and the community as a whole. I can not speak for the community as a whole and can only give my own opinions.

  • This isn't to bring up issues with Wukong or his kit or anything like that, I'm merely trying dissect Wukong's overall gameplay to the best of my ability and putting that onto the table.
  • the cons I list are not necessarily things I think need fixed. on the contrary, some downsides I list are inbuilt weaknesses to him that should be there to as a counter balance. Keep in mind that just because I'm saying its a downside, it doesn't mean i'm saying its a problem that needs fixed, just that it is in fact a downside.
  • The list here is covering his overall kit and not each individual ability. Doing the same thing for each ability would make for a post all it's own.

Pros:

Wukong fits this definition very well. He can easily access the enemy team and has highly mobility between his Nimbus Strike, Ult and his Decoy that allows him to re-position in the middle of a fight. While he doesn't have inbuilt Sustain like Irelia XinZhao or Hecarim, he DOES have a durability mechanic to keep him alive in a fight in the same vain as Pantheon Vi and Kled (Panth's Aegis passive, Vi's Shield and Kled's... um... Skaarl) as Wukong is able to gain defense for every near by enemy champ. While his ult doesn't really feel like it specifically singles out an enemy, you can break their armor first, making your ult more effective on them for most of it and aimed right you can use the knock ups to defend yourself when the enemy team tries to engage you. Not only that, but Wukong can deal large amounts of damage to enemy champs once he's built up his AD. He's generally not as tough as a Tank or a Juggernaut, but he is durable enough to keep himself in a fight and strong enough to take out an enemy.

  • Unique interaction with the Stop button- Most champs have no use for the S button, which makes your champ stop all actions and stand there. Supports may find some use out of it as holding the button down lets them be near minions without aa'ing by accident, but overall its not a button that sees much use. Not the case for a Wukong player. For Wukong it allows him to fake a decoy, making enemy champs think he's trying to get in close to attack or trying to escape, when in reality they are just wasting abilities or chasing a target that isn't there. confuse an enemy team enough with this and they will never know if they are attacking you or a decoy. It's something that, to my knowledge, is something that is unique to Wukong and Wukong alone.

  • Easy to pick up and learn - For someone who is starting out, a champ like Varus or Leblanc might be a bit hard to grasp right out the gate. Wukong on the other hand is really straightforward. Pretty much everything about him is very readable and for the most part doesn't involve a wall of text to explain what each ability does. E clearly makes you dash and you can see/hear the attack speed increase after the dash. his Q lets you know its an "empowered" attack with its effects and while you might not pick up that it gives a range increase right away, you will see a little circle around the enemy and the little broken shield they just added telling you they got weaker in some way. W is very clear about being invisible and the decoys use and his Ult is very visible as to how it works (just click to spin). A new player may overlook his passive, but Wukong's passive isn't something that needs you to proc something or understand fully to get when to use it right. It just does its thing and you can do yours.

  • Versatile Items - To me, what Wukong lacks in kit combo variety, he makes up for with useful items. Being a champ that is friendly to new players, He doesn't really interact too poorly with most AD/ Defensive items. I've seen builds range from item 3742 item 3071 item 3074 item 3078 item 3001 item 3111 to item 3147 item 3142 item 3812 item 3026 item 3156 item 3009 and while these may or may not be the best item for him to use, a new player would likely appreciate the free range of items early on before they have a chance to learn what works the best and doesn't. Its not to a point where you can build him full AP or something, but there is still some range for new players to experiment with.

  • Was able to work as a Diver/Assassin before Kayn existed - Before Kayn, Wukong was advertised as a Bruiser (now Diver) that also worked pretty well as an Assassin. You could build him full damage to blow up an enemy and use jukes to escape to a decent level of success or you could build him with a some durability to make him be able to jump head first into the other team and deal with whoever your team needed to be taken out, weather its an ADC, a Mage or a Tank. At the time, this was a concept that wasn't all that common on existing champs as every champ had the "one way to play them".


Cons:

  • Insanely Teamfight oriented- With how Wukong's passive works, he has some good reliability in a teamfight, but that passive is a bit of a double edged sword. It also means he's much less effective in a 1v1 situation as it doesn't even give 10 bonus Armor and MR. Compared to other Divers with healing passives or actual shields to keep them safe in a 1v1, Wukong is forced to play more passively in order to keep himself alive, which conflicts with him being as strong of a lane bully most other Divers and even Juggernauts are supposed to be. Wukong does best forcing the enemy to be wary of him and having them play defensively in order to keep alive, but if the enemy can out bully him, he's generally forced to hug tower until the teamfight stage unless there is intervention by his team.

  • All or Nothing style - With the changes that are being made to Divers (very slowly), and the changes made to Assassins to make them less of "Kamikaze" roles and give them both their own unique ways to make it through an engage if they play well, Wukong on the other hand is only has his Ult and the hope that the enemy will avoid him long enough to finish his ult then decoy out to reposition and get the jump on the enemy again. Its to a point that even Meddler has mentioned that they feel he's a bit too All or Nothing atm.

  • Late game champ, but still on the old definition of late game- As Wukong sits right now, he is a late game champ through and through. Now this is normal for a lot of champs and they don't have a lot of issues keeping up, but there are two issues for Wukong. One being that anymore, the definition of late game has changed and while most champs have either been adjusted to the new late game or was made with this new idea of late game in mind, Wukong hasn't. His late game is still 30 minutes+ with a full build and unlike some other late game champs who just need to get the lead once and they will keep gaining ground until they are unstoppable, Wukong has to keep a lead over the enemy the whole time. If he losses that advantage he has even once, things can end up going down hill fast. The other issue is that being a late game champ is something that has become almost synonymous with high skill cap champs. champs like Riven Vayne Fiora Azir are generally worse early game, but once they have the lead it becomes hard to wrestle that lead away from them. Wukong on the other hand has one of the most simple kits in the game and that simplicity makes it easy for people to learn how to work around him, Unlike high skill champs where you are less likely to know what kind of tricks they may have up their sleeve and in turn have a harder time keeping them from getting fed.

  • Lack of Skill expression - Wukong's kit has never had much skill expression in it. There was one combo to learn and other then that, the only other thing you can learn to do is to fake a decoy by pressing S, which even in itself, can be countered just by keeping an eye on how Wukong stops (Pressing S is a much smoother stop animation then actually using a Decoy). On top of that his Ult doesn't really punish him for having bad timing or poor interaction with other Champs like most other Ults in the game. He just jumps in, Ults the enemy and the rest of his team just do whatever they want. Because of that, he is one of the safest choices in the game because of the fact that he doesn't really have a lot of punishments for playing poorly with him outside of what already exists for most other champs.

  • Binary mechanics -With most Champs today, their kits have more give and take that let you play around them. Wukong is from an age where there wasn't really much interaction between the player and the enemy and Wukong was no exception. his Q is just an empowered AA, his Decoy is set up so you either fall for it or you don't, he can Dive you with his Nimbus so long as you are within range and his Ult just hits anyone in range, regardless of if they have CC. There are plenty of champs who still have binary mechanics like that, but many of them have been updated with new tools, giving both the player more skill expression to reward them for doing things right and the enemy more options to play around them other then "play as Fizz and use his troll poll". One of the best examples is XinZhao where his kit really didn't change all that much, but has been given more interaction via his new skill shot mechanic, a smoother Q animation and an Ult that has a clear weakness, which is being within the barrier he creates. Even some other big offenders like Irelia and Pantheon are planned on being updated, Irelia specifically since she is coming next.

  • ** Could support much more interesting gameplay** - Wukong has 3 parts of his kit that could easily worked around to make his kit far more interesting, his Staff, his Clones and his Cloud. I've seen Wukong in many other games and how he works, and the best example of what his kit could be capable of is from Paragon. Their Wukong has many different abilities ranging from being able to run on clouds by double jumping for a short duration, to extending his staff to launch in the other direction or at the enemy to push them back, to his passive Ult, which lets him spawn an unmoving decoy after every basic attack, that will attack a near by target for a few seconds. The most interesting thing about this Ult is that, while they can't move, you CAN push the clones with your staff in a direction or you can even push an enemy into a horde of clones. While these are two very different games and the mechanics for Paragon wouldn't likely work in League, it showed me that even being forced to work around the idea of Wukong as a base for his abilities, there are some VERY creative and cool things that could be done with his kit if given the chance.


Those are all the pros and cons I can think of for Wukong's overall Pros and Cons for now. If there are any you can think of, feel free to mention them in the comments.Keep in mind this is talking about Wukong's overall gameplay, not individual parts of his kit. I'd love to hear other peoples opinions on what you would consider pros and cons. weather you like or hate Wukong, it would be interesting to see what other peoples take on him in game are. Thank you and have a great day.

33 Comments

Wukong Airlines12 votes

A Very well constructed , but in the Pros section you've placed MonkeyKing as equal to Vi and XinZhao for example. Vi has 2 way to engage the enemy, could get her shield, armor shred and 2 types of CC at the same time. XinZhao E is almost the same as MonkeyKing but faster, which leaves less space for reaction, he has the ability to push all enemies back but not the target, he has ranged spear [supposed to be Wu's trait but yea +125 range on Q is enough based on Riot's point of view], can HEAL from passive and has 3 types of CC knockup slow, slow and knockback.

on the otherhand MonkeyKing has unreliable easily ignored passive that is dependent on the surrounding enemy champions, his only gap closer could be denied in any form of CC , and has a knockup that is a hit or miss, and is on a long CD

There's a big difference in playstyle of those champs, + the pick ratio proves the viability of each. Wu is outdated with less opening for creativity, if he missed his E he doesnt have W like Xin's, if vi missed her Q he could cast R on point click.

It's no longer reasonable posting more about Wu's pros and cons and what should be fixed or how. The message that Riot sent was clear and straight forward. ADC and tanks are more favorable [based on that login theme]. The popular champs are more favorable [based on that new cinematic].

IF they could just learn from Paragon [they released Wukong few months ago], and check his playstyle and Kit, I believe they could rework a one hell of a MonkeyKing in this game.

Blue Moon Wolf2 votes

I don't mean to compare Vi and XinZhao to MonkeyKing in every aspect. like you said, their abilities differ greatly. I was just picking out one aspect from their kits that was similar in a very broad sense, like Vi being a diver without inbuilt healing, but having a different form of durability or XinZhao having a point and click dive (that also gives bonus attack speed, which to me makes their point and click dives the most similar over other point and click dives). They differ greatly from MonkeyKing especially now with XinZhao's updated kit, but I feel they still made sense in the areas I was talking about.

As for Riot favoring ADCs and Tanks, either way I'm still going to try my best to get that end goal of an update and even if I can't then at least I know I gave it my best shot. I know Riot mentioned he still pops up in discussion in meetings, so there is some hope. Even if we get the Champion roadmap for this year and they decide to update JarvanIV instead of MonkeyKing, I'm still going to try and make that push.

But I do agree with the idea of learning from Paragon Wukong's kit. I don't know how much of that would work in league and how much they could add without him becoming a completely different champ, but Wukong is a champ with the rare circumstance that an actual version of him exists in many different MOBAs. It wouldn't hurt to look how other games have used his concept for different perspectives on him, especially if it's the issue that no one can think of a cool way to update him.

Doctor Dyment10 votes

I am upvoting this post not just because it is well done in my opinion but also because I cannot bear to think of such a long and very clearly well thought-out post being lost because the Boards don't care unless you're screaming at Riot.

Blue Moon Wolf3 votes

Thank you very much. I don't believe anything gets done by just complaining to Riot, but plenty can be done if they get valuable feed back. Also I relay hate to argue, so I tried my best to get my point across without stepping on too many toes >.<

Nosnide7 votes

I have over 860k mastery points on Wukong. Obviously I have one tricked him pretty hard. Many times I took to the forums complaining about certain things pertaining to him, but I will not stain your post the wrong way. This is a great post. [slayer-pantheon-thumbs]

Divewing6 votes

I for one could use some more monkey-business in my games

MrPhamtom3 votes

Stop beating around the Bush

Wukong is awfully designed. He even had his own hype video month before his release, and what they gave us was a boring cookie cutter bruiser design.

Everything about his kit is unoriginal and awful and has 1 of 2 outcomes. You either suceed or fail miserably. It's usually failure because of his bad base stats and how awful he's aged throughout his release.

His W is just a cheap garbage phantom lancer dopplewalk that you can't even control and it **JUST FUCKING STANDS THERE **, making even his most "unique" ability binary.

Him and Volibear need to be deleted from the game and Riot should be banned from designing trash like this

AlwaysInYourBase3 votes

Wukong: Red rings around eyes, green eyes. Super Saiyan 4 Goku: Red rings around eyes, green eyes. Coincidence? I think not.

big boi edri3 votes

As someone who has maimed Wukong for a good while now, here are some things I’d like to see addressed (probably not all of them, but a couple would be nice) from a low elo perspective (g3):

He has no sustain or poke. I feel forced into short trades with no come back if the trade went less than favorably. Sometimes even if it went well, so many other laners can stay in lane and come back from it, ultimately leaving me at a disadvantage. At times my only recourse feels like winning a trade then going for the kill very shortly after.

His mana costs are high, lending to the issue of his lane phase. Just 2 trades while cloning out can eat through his entire mana pool. I feel this forces me into a corrupting potion start and/or manaflow band over significantly better choices like triumph and coup de grace.

His passive scales off nearby enemies, and is negligible in most scenarios. At most your seeing a minor buff to armor and mr that doesn’t do enough to help in a real game, and at worst you’re in lane where it is next to worthless.

In silver his W was great, but just over the horizon in Gold, most people have caught on and can tell when it is used. This leaves his decoy feeling less than helpful in so many scenarios. Making a way for it to not be telegraphed would be big on its own.

If I dive in a team fight, and somehow my E is negated, that’s it. I’ve used my clone to engage and my gap closer is gone. I’m done for at this point.

For someone who isnt an AA based champ, Ninja Tabi sure do negate a hell of a lot of my burst. As soon as I see someone walk back into lane with those, it feels like I have to play perfectly to trade with them or I auto lose everything.

If I get behind at any point, I can’t just build tank. I offer nothing besides an ult if I can’t delete the ADC. If I get ahead, unless the ADC blows ever summoner and has an on point support, he’s going to be deleted. There’s no room to outplay behind or ahead if that makes sense. Either I’m going to delete the ADC no matter what, or I’m going to be behind and just chunk him a bit then die. Not sure how to word that properly, but Wu seems a bit lacking in counter play and out play potential if that makes sense.

His ult doesn’t really do damage until level 2. Why is the base so low at 6 and then goes into overdrive at 11? Couldn’t it be leveled out?

im probably missing some things, but this is just off the top of my head. Take it with a grain of salt since I’m not very good at the game though.

Sun Wu Ryuumoku1 votes

i agree with all but

If I get behind at any point, I can’t just build tank. I offer nothing besides an ult if I can’t delete the ADC. If I get ahead, unless the ADC blows ever summoner and has an on point support, he’s going to be deleted. There’s no room to outplay behind or ahead if that makes sense. Either I’m going to delete the ADC no matter what, or I’m going to be behind and just chunk him a bit then die. Not sure how to word that properly, but Wu seems a bit lacking in counter play and out play potential if that makes sense.

i think it wouldn't be an issue, if like other assassins Wukong had reliable burst or/and waveclear (talon come in my mind first).

His ult doesn’t really do damage until level 2. Why is the base so low at 6 and then goes into overdrive at 11? Couldn’t it be leveled out?

Don't even know why they gave him a dps ult...

Mimr2 votes

I mostly don't even see him as a diver really but more as a vanguard. Damage scales nearly completely off of total AD (so high base damage), his E-R is some of the best initiation in the game (albeit kind of short ranged) and procs Aftershock very easily, his passive gains power when he's near multiple champions, he likes absorbing CC because his R is not a channel and unless you build full assassin with triforce + duskblade his singletarget burst isn't great which encourages trying to catch as many people as possible in your R instead of going after squishies. I find him best when he builds at least 3 tank items + Black Cleaver and then knocks up and shreds the armor of the entire enemy team with his R.

Blue Moon Wolf1 votes

His ult is part of the debate of why people think he can build as a Tank. He pretty much hasn't gotten work done since Riot updated classes, so him being exactly on point to fit in one class or another likely won't happen until they do update him.

But I know people prefer to build damage on him (even his current meta build is Assassin) and while his Ult works pretty good for initiation, for me it's even better when being a follow up to an initiation. Something like having Amumu Ult, then have Wukong follow up with his Ult works really well or having Orianna Ult then having Wukong follow up on her works wonders.

For me, I like him being a Diver because from that point he can potentially do a little bit of everything and is open to a lot more versatility then being a Tank or an Assassin specifically.

Sun Wu Ryuumoku1 votes

His ult is part of the debate of why people think he can build as a Tank. He pretty much hasn't gotten work done since Riot updated classes, so him being exactly on point to fit in one class or another likely won't happen until they do update him.

wtf !!! Its mainly cause his only one CC is on his ult u won't build him tank, only very low players and people with low understanding will build him tank (1 cc every 2min ). Dont even know how u aren't choked for someone advicing aftershock for Wukong ?!! Even for a Tank like Malphite after shock isn't great

Blue Moon Wolf1 votes

just trying to keep this a positive post as best I can and not try to get into arguments (I've seen quite a few people who will defend the idea of Tank Wukong to no end...). I also did try to explain that people prefer him being a damage dealer and how he works better as a follow up to an initiation. As for the aftershock thing, I could have said something true, but I was really trying to keep the idea of keeping this post as positive as I can and sort of didn't think about trying to advise against using aftershock, so that's my bad >.<

Baron Barian2 votes

People say he's late game, yet I find he often bursts you to death really hard even in the early game.

LegitBusinessman1 votes

[{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=vKMyVax6,comment-id=0003,timestamp=2018-01-15T01:37:06.388+0000)

People say he's late game, yet I find he often bursts you to death really hard even in the early game.

This is my problem with Wukong. He's an assassin after finishing warrior for a significant window of the game.

I just made a thread about this, and didn't see this one. Playing against a fed wukong feels stupid. Especially as a squishy. There's frankly not much you can do about it. And since other champs that have been reworked have had this problem, I can imagine Wukong shares the same scenario where playing AS a wukong while being BEHIND probably feels miserable. If you can't be a legit engage threat what else is a wukong going to do?

Blue Moon Wolf1 votes

That's mostly due to him building Assassin anymore in my opinion. People focus on his burst potential first and that can lead to him being pretty strong damage wise even early game since people don't really differ too much with health early game. Also may be partly due to his lack of sustain, which he might be compensated on with more AD, but that would involve checking a LOT of top laners base AD to be sure.

My advice, take Darius or Garen. They can punish him for getting close and can heal from his attempts to burst them relatively easily. Unless Wukong gets sustain in his runes, he will likely have a hard time recovering from any kind of damage he takes, making it a question of "can he kill you before you chunk down his health?".

Wimbledofy1 votes

It's due to his level 1/2 cheese which he has always had.

ChidoriTrueSpear2 votes

Also his Japanese voice actress is the same person who voices Goku from Dragon Ball

Nosnide1 votes

YOOOO is it really?

ChidoriTrueSpear2 votes

{quoted}

YOOOO is it really?

yep, Masako Nozawa https://www.youtube.com/watch?v=ZTb1Lis4xx8

Wafflê2 votes

Wukong is good

PapaGreg212 votes

I think Wukong counters some hard and is countered hard by others. If I play Nami or Soraka, Wukong can just go invisible and combo me 100-0 before I have any plausible time to react. On the other hand, if i just pick a top with any sustain I can easily win lane against wukong.

toastMonkey2 votes

Excellent post. Thank you for taking the time to write this. I personally love the MonkeyKing, he was the first champ that I saved up for after playing him on a free week, four years ago.

I would add one skill technique: prematurely aborting your ultimate can provide options for a different combo or a redirection in the middle of a fight. And sometimes MonkeyKing ultimate is more knockup than it is damage.

Sire Hippington2 votes

i disagree on some of the cons:

Insanely Teamfight oriented

Yes, his passive focuses on teamfights, but all in all his kit still works best in small skirmishes or duels. Aside from the ult, that has a much smaller aoe than most would think, his damage is all focused on one target. Like about all bruisers and assasins, he prefers small scale fights, he just has some more tools that allow him to not be usless in big teamfights You wouldn't call Irelia 'insanely tamfight oriented', would you? And yet her passive also scale with the number of nearby opponents and her Ult is aoe and provides much more healing vs multiple opponents than it does 1v1.

Late game champ, but still on the old definition of late game

From my experioence, he's actually quite strong early-mid and not that great late depending on how well thier support/tanks protect their squishys. However, his binary all or nothing style make him very matchup dependend. If he has a favourable matchup, he can easily dominate it from early on and snowball into a terrible monster. However, if he runs into a bad matchup, he needs a really long time to ever get into the game as he has very little tools to work from behind. He has to little utillity and bases to really work as tank, and he has no mechanics that really help in a loosing lane, no sustain or shields that allow to take some beatings while picking up cs, no ranged way of farming, no waveclear for then a huge wave hits the tower, not great at takeing jungle camps while waiting for a wave, he just get easily denied once he's on the back foot.

Lack of Skill expression

I don't think that really is a big con. Not everone needs to have big mechanical skill expression. Actually, the madness that is going on with 'everyone eneds (mechanical) skill expression' is one of the reasons why this game feels less and less strategic and tactical and more like some actuion fighting game. There is by far enough skill expression beyond raw mechanics in this game, and most of the 'simple' champs thrive on those as their decisions carry more wieght since their kits don't have fancy tools that can make up for bad decisions if you have great mechanics. Knowing then to go in, then to use what move and whom to target, haveing the proper positioning and go for the right itemisation in a given situation is very imprtant on champs like wu. Also, his W(+stopp button) is one of the skills with the highest skillexpression we have, the shenanigans a good wukong can pull off with it are pretty insane, especially since stealth can't be directly countered anymore.

BananaCarrotYT2 votes

Also as a Wukong one trick, i'd like to add that he loses at any lane against someone who is any bit tanky. In Diamond+ it's almost impossible to win lane because of his terrible match ups and very few good match ups. I did not really have a problem with him in season 7(because of the runes) but ever since preseason, I could just not get him to work (in ranked, normals do not compare). Maybe it's because of lack of sustain, but hardly will I ever find myself out trading a tank. Am I the only one who see's Wukong as weak right now?

option paralysis2 votes

[{quoted}](name=Banana Chief,realm=NA,application-id=3ErqAdtq,discussion-id=vKMyVax6,comment-id=000d,timestamp=2018-01-15T18:24:35.737+0000)

Also as a Wukong one trick, i'd like to add that he loses at any lane against someone who is any bit tanky. In Diamond+ it's almost impossible to win lane because of his terrible match ups and very few good match ups. I did not really have a problem with him in season 7(because of the runes) but ever since preseason, I could just not get him to work (in ranked, normals do not compare). Maybe it's because of lack of sustain, but hardly will I ever find myself out trading a tank. Am I the only one who see's Wukong as weak right now?

bruh, I have 400k mastery on wukong and the last time I really mained him was like s5-s6. he loses every single tank match up in top lane, and even if you don't, they'll build tank and be more useful than you. you can play him mid for some cheese pick, but if anyone picks a long rage mage or you get ganked few times, you just cost your team the game. I hate playing him in the jungle, you get invaded by anyone and it's so hard to get ahead since no cc before lvl 6 and even then it's a big cooldown for a jungler. I wish he gets a full VGU, but since he hasn't been touched for 4 years and no rioter said anything about him, he's gonna be the same for a while, which is sad, since he's my first champ I mained and can't play him anymore.

Sun Wu Ryuumoku2 votes

hum... otp here too...

even in S7 wukong never outrade a tank (unless nautilus maybe)... But i feel like my wu is weaker since preseason (had multiple chain losse for no reason at first... then tilt due to this). But i think its more due to the snowbally thing being stronger than ever.

9L9L9L9L9L9L9L2 votes

Ooh ooh eee ah ah....but for reals tho, Wukong sure needs some Rito's love.

Bouncemaster Zac1 votes

Objectively wrong on several counts. He's an early game champ who is insanely strong 1v1 due to his attack speed buff and single target armor shred. You can easily find him running ignite and oneshotting people top lane at level 2. He needs nerfs.

Nosnide3 votes

On stats you will find Wukong's win rate early game is very low. From 860k mastery points + experience Wukong does excel against squishies in the lane phase, but considering that 3 out of 4 games you are going against a bruiser, or tank, and most of them have sustain while Wukong doesn't it is not a fun time. You find yourself trying to masterfully keep your cs up for the mid game, while avoiding to not get fucked by the forever bullies of the top lane. Taking ignite on Wu is a very big risk as well.

SanKakU1 votes

Wukong is fine in the current meta IMO. You can take Fleet Footwork in jungle or Press the Attack if you're support.

SmallieBiggz1 votes

Wu is only good in the jungle right now but his first clear is so slow. But if you go dark harvest his damage is insane. But you take him top and he literally does no damage I see any wukong just going jungle.

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