Remove Infernal Dragons

little fatso·6/24/2018, 8:04:51 PM·59 votes·14,102 views

Do we really need this dmg increase? I think dmg is already too high.

45 Comments

Feed this troll6/24/2018, 8:08:56 PM20 votes

I think that's not a bad idea maybe a small foot step in the right direction.

This Is Your Dad6/25/2018, 1:06:11 AM9 votes

I suggest a dragon that gives you bonus mr and armor under a tower structure, or in the river.

ChaoticEkko6/24/2018, 8:09:20 PM8 votes

And replace it with?

DirigoX6/24/2018, 10:35:26 PM6 votes

actually that sounds like a great idea. plus it would also remove the fact that there is this one drake that is so much better than all the others which is a good thing

Truss6/24/2018, 9:40:20 PM5 votes

Also: Everyone seems to agree that Infernals are way better than others. At least in my Elo (Low Plat). If Infernal spawns everyone ping the shit out of them "OMG don't give it to enemy!!" Cloud Drake is more like "meh... whatever".

ModCaliCoastReplay6/25/2018, 5:34:58 AM3 votes

I think maybe just nerf them instead. 5% extra AD/AP instead of 8%?

RebeccaUCuber6/25/2018, 9:55:04 AM2 votes

Here's another idea, maybe unpopular but maybe could work. Dragons identity could be hidden, At least until They spawn. It would add some strategy regarding objectives. Or not...? What do you think?

1 800 GGTOOEZ6/24/2018, 11:26:30 PM2 votes

The big problem with infernal is that dealing more damage in teamfights is ALWAYS useful. Moving faster, more out-of-combat regen when low, and more damage to objectives are all more situational than more damage.

Blakiepug6/25/2018, 1:08:14 AM2 votes

Tbh I think Cloud Drake is super overtuned also. Movement is at an all time high to the point it is pretty ridiculous.

Colonel J6/25/2018, 4:23:31 AM1 votes

I don't think it should be removed I just think it needs to be 1%/stack.

Captainn Ginyu6/25/2018, 2:14:17 AM1 votes

Riot: No we cant that would mean lowering damage an hurting LCS big players

gabetheguy6/24/2018, 9:50:33 PM1 votes

Damage is statistically around the same as it always has been.

NekoniClaws6/25/2018, 11:09:11 AM1 votes

SHH! If you say that they'll double the spawn rate...

l MrD l6/25/2018, 11:59:11 AM1 votes

i kinda believe they should rework minion dematerealizor and change infernal to be bonus damage to minions monsters etc to helkp wave clear.. to help defend vs sieges and to help siege

DeusVult6/25/2018, 1:30:52 PM1 votes

While damage is too high, removing infernal isnt the way to fix it. Damage should simply be lower across the board, and infernal should be a reason to try and fight the opponent team to keep them from increasing their damage, so that you can get the buff yourself.

Need Gold 4 Tent6/25/2018, 6:26:10 PM1 votes

Gah, screw the RNG. Make them all into elder dragons

specter4246/25/2018, 6:40:30 PM1 votes

I agree and I'd like to add that just because its removed doesn't mean it needs to be replaced.

Gramps696/25/2018, 9:07:06 PM1 votes

Or just revert dragon back to the way it was before, a chunk of gold for your team. No need to overcomplicate things with RNG dragon types crawling into the game. Delete Rift Herald and revert scuttles while you're at it rito

Cereal4206/25/2018, 11:21:46 PM1 votes

fuck that wtf

FakeGravity6/25/2018, 11:56:32 PM1 votes

i dont think there is much problem with dragons in general beside the fact that both infernal and mountain arent as much of a challenge, they should be stronger and difficult to kill, then make turrets not a joke like they are now, like make them really strong, the result being? no need for adc buffs since they will comeback since there actually is a late game again, also they are needed to take turrets in siege scenarios now that turrets can be defended. then all we need is for mages to actually be relevant? i guess as wave clear champions? lets remove shiv

Seenan6/26/2018, 3:40:19 AM1 votes

Maybe instead of Inferno, each X Dragon killed improves the regeneration and hp of towers? At max, hp regen is x5 (not in combat naturally; on during backdoor), hp gained is..let's say, +500 per dragon, so 1500 total? I dunno.

rayzo6/26/2018, 5:35:34 PM1 votes

Good idea