Remove Infernal Dragons
Do we really need this dmg increase? I think dmg is already too high.
Do we really need this dmg increase? I think dmg is already too high.
I think that's not a bad idea maybe a small foot step in the right direction.
I suggest a dragon that gives you bonus mr and armor under a tower structure, or in the river.
+1 seems a really nice idea :D But u mean only your own structure right?
+1 seems a really nice idea :D But u mean only your own structure right?
Right, it's a good counter to those baron and elder pushes. Hell maybe even add bonus resistance to a tower based on how many of you are under it so they have to kill you before just ignoring you and one shotting the inhibitor tower
This should be the effect of mountain drake meanwhile infernal gets the effect of current mountain.
And replace it with?
Maybe a drake that provides 1-2% cdr or sth like that but do we really need a replacement?
[{quoted}](name=little fatso,realm=EUW,application-id=3ErqAdtq,discussion-id=vJIcvbsc,comment-id=00010000,timestamp=2018-06-24T20:17:48.058+0000)
Maybe a drake that provides 1-2% cdr or sth like that but do we really need a replacement?
Yes, most definitely.
[{quoted}](name=little fatso,realm=EUW,application-id=3ErqAdtq,discussion-id=vJIcvbsc,comment-id=00010000,timestamp=2018-06-24T20:17:48.058+0000)
Maybe a drake that provides 1-2% cdr or sth like that but do we really need a replacement?
Really? You think CDR when there's CDR on majority of items? lol
And replace it with?
damage reduction dragon
Rofl! You got me there ;D
damage reduction dragon
this provides the same Rofl, if your team gets DMG reduction which basically more chance to deal more DMG still the same ROFL.
ADD: will be OP for Tanks, AND OP for True DMG Champions.
Just remove the infernal and thats all i gues..
damage reduction dragon is even worse
it means the team that's ahead in dragons becomes harder to kill making it even harder to stage a comeback.
let me put a scenario to show you why:
zed is fed and his team took a dragon
your support manages to outplay him and stun him.
because he had infernal drake, he dies during the stun. the infernal drake did nothing to help him not die.
because he had dmg reduction drake, he doesn't die during the stun. he then escapes/kills the rest of your team cause he's fed.
[{quoted}](name=Can NOT Support,realm=NA,application-id=3ErqAdtq,discussion-id=vJIcvbsc,comment-id=00010002,timestamp=2018-06-24T22:34:31.553+0000)
Item CD reduction :)
That's way too niche. I'd prefer ultimate CDR (although the game is overloaded on this end), or summoner spell cooldown.
actually that sounds like a great idea. plus it would also remove the fact that there is this one drake that is so much better than all the others which is a good thing
Also: Everyone seems to agree that Infernals are way better than others. At least in my Elo (Low Plat). If Infernal spawns everyone ping the shit out of them "OMG don't give it to enemy!!" Cloud Drake is more like "meh... whatever".
Also: Everyone seems to agree that Infernals are way better than others. At least in my Elo (Low Plat). If Infernal spawns everyone ping the shit out of them "OMG don't give it to enemy!!" Cloud Drake is more like "meh... whatever".
how Cloud drake is meh? Lol are you really plat? o.o?
Edit: just not to be a jerk, cloud and infernal are the most wanted drakes.
and just slightly below it is earth then last is water
to be fair water is the best drake if you are able to get it during lane phase.
[{quoted}](name=x HIGH x,realm=EUNE,application-id=3ErqAdtq,discussion-id=vJIcvbsc,comment-id=00020000,timestamp=2018-06-24T21:52:29.188+0000)
how Cloud drake is meh? Lol are you really plat? o.o?
Edit: just not to be a jerk, cloud and infernal are the most wanted drakes.
People still consider infernal is the best, i saw many people don't care about cloud even when it amazing on champions like wukong, urgot and such
I think maybe just nerf them instead. 5% extra AD/AP instead of 8%?
The big problem with infernal is that dealing more damage in teamfights is ALWAYS useful. Moving faster, more out-of-combat regen when low, and more damage to objectives are all more situational than more damage.
Tbh I think Cloud Drake is super overtuned also. Movement is at an all time high to the point it is pretty ridiculous.
Here's another idea, maybe unpopular but maybe could work. Dragons identity could be hidden, At least until They spawn. It would add some strategy regarding objectives. Or not...? What do you think?
I like this actually and am surprised no one thought of this.
+1
Damage is statistically around the same as it always has been.
If you speced into full damage from the old runes you would get 10% damage increase (7% if the target has above 40% HP.)
You can get 7% from coupe de grace ALONE.
If you speced into full damage from the old runes you would get 10% damage increase (7% if the target has above 40% HP.)
You can get 7% from coupe de grace ALONE.
7% is situational. also, you seem to be completely disregarding masteries. granted, I don't expect anything better of you.
Strange statistics- I play a fair bit longer than most others here and back in my day you HAD to have ignite to have ANY KILLPRESSURE in lane at all. Seeing ignite was basically a warning "woop that guy gonna go for kills be careful". Now pretty much every champion can kill you with one rotation at lvl 3. So i'm curious where your source is from?
Riot: No we cant that would mean lowering damage an hurting LCS big players
[{quoted}](name=Captainn Ginyu,realm=NA,application-id=3ErqAdtq,discussion-id=vJIcvbsc,comment-id=0009,timestamp=2018-06-25T02:14:17.646+0000)
Riot: No we cant that would mean lowering damage an hurting LCS big players
Less sexy Infernal Drakes would actually be really good for LCS and the pros generally. Right now they fight over every Infernal like shoppers on Black Friday, and give a giant meh to all the others.
I don't think it should be removed I just think it needs to be 1%/stack.
SHH! If you say that they'll double the spawn rate...
"We feel dragons weren't being contested enough, and there wasn't enough play around the bot lane. With this change (Double infernal spawn rates), we hope to increase the 5 man bot plays that you all love and at the same time, increase the damage which seems to have been creeping a bit on the low side."
i kinda believe they should rework minion dematerealizor and change infernal to be bonus damage to minions monsters etc to helkp wave clear.. to help defend vs sieges and to help siege
While damage is too high, removing infernal isnt the way to fix it. Damage should simply be lower across the board, and infernal should be a reason to try and fight the opponent team to keep them from increasing their damage, so that you can get the buff yourself.
Gah, screw the RNG. Make them all into elder dragons
I agree and I'd like to add that just because its removed doesn't mean it needs to be replaced.
Or just revert dragon back to the way it was before, a chunk of gold for your team. No need to overcomplicate things with RNG dragon types crawling into the game. Delete Rift Herald and revert scuttles while you're at it rito
fuck that wtf
i dont think there is much problem with dragons in general beside the fact that both infernal and mountain arent as much of a challenge, they should be stronger and difficult to kill, then make turrets not a joke like they are now, like make them really strong, the result being? no need for adc buffs since they will comeback since there actually is a late game again, also they are needed to take turrets in siege scenarios now that turrets can be defended. then all we need is for mages to actually be relevant? i guess as wave clear champions? lets remove shiv
Maybe instead of Inferno, each X Dragon killed improves the regeneration and hp of towers? At max, hp regen is x5 (not in combat naturally; on during backdoor), hp gained is..let's say, +500 per dragon, so 1500 total? I dunno.
Good idea