Question About Percent Health Magic Damage
I'm confused about percent health magic damage:
On champs like
and
magic penetration items are recommended build, but if the damage is already based on % hp, how does it make a difference?
I'm confused about percent health magic damage:
On champs like
and
magic penetration items are recommended build, but if the damage is already based on % hp, how does it make a difference?
Because magic resist makes it do less damage
But I'm confused on how since it is % damage.
Its not true damage so it gets less the more magic resist you have so therefore magic pen makes this do more damage also
Let's say your enemy's pizza(Hp) was split into four slices (Hp), my mouth (skill damage =25%) can only handle 1 slice (25%) every time I spam my mouth(Skill). I hate olives(armor) so I bite around it. All the slice have 50% olives(armor on it). So every time I try to eat(damage) 1 slice(25% per hit). I end up only eating(damaging) only half of a mouthful of pizza(12.5%) because 50% of the olives(armor) is still on it. But since there are too many olives(armor) and I couldn't eat(damage) the parts that the olives(armor) were on. So I got to take(Buy) my hands(magic pen or lethality) and take off the olives(armor). By taking(buying) about 6 (lethality items +18 on 1 lethality weapon) fingers to remove all the olives(Armor) off the pizza(hp), I can now take 1 slice(25%) without worrying about any olives(armor). Now since that 6 fingers took off all those olives, now you can munch(do true damage) on that part. Kinda like that if you know...
100hp, armor 50%, dmg is 25%... Half of 25% is 12.5%. 100 - 12.5%=92.#######%... 100%, 0 armor, 25% hp dmg = 75% something like that.
Cool analogy thanks! :)
I usually play Mundo with a
and a
+ 14 magic pen just so that when a squishy (usually got about 45 mr) don't think you do a lot of damage, you throw a cleaver and takes 25% of their hp away, they go running, +4% from 