@Meddler Anything new coming to kog'maw?

rYRqSAfQdg··2 votes·532 views

Current kog'maw feels very bland to play after removing the 5AS cap that finally made him feel unique, just wondering if i could get an answer from rioter that is anything new coming to kog'maw ?KogMaw item 3070

6 Comments

Rebonack2 votes

Kog is basically in the same position Galio is in right now. Clunky model, out-dated kit, non-existent play rate, but not strictly bad.

Unfortunately he's pretty low on the VGU update list, so it'll probably be years before Riot does anything with him unless something drastic happens.

rYRqSAfQdg1 votes

Yeah, truly a shame. 5AS kog would be fine with some nerfs to onhits on W but oh well, shame to see such a unique design ruined :s .

Rebonack1 votes

{quoted}

Yeah, truly a shame. 5AS kog would be fine with some nerfs to onhits on W but oh well, shame to see such a unique design ruined :s .

I don't think bringing back 5X attack speed on Kog's W would be a very good idea. Personally, I think that if Riot were to give Kog that tool back, it should be tied to his Q and gated more heavily in a fashion that would be easier to balance.

Probably the simplest thing to do would be to make his Q work just like Shy's Double Bite, except shredding resist instead of doubling his attack damage. That would allow Kog to (sort of) break the attack speed cap and let him scale more powerfully off OnHit effects, but it would do so in a way that would be MUCH easier to tune.

rYRqSAfQdg1 votes

Not bad idea actually, other thing ive been thinking of is his passive. Currently to make his passive valuable you have to die which generally isn't the thing you want to do on adc... x(

Rebonack2 votes

{quoted}

Not bad idea actually, other thing ive been thinking of is his passive. Currently to make his passive valuable you have to die which generally isn't the thing you want to do on adc... x(

Fiddling with Kog's passive is a dangerous proposition. First of all, the thing is strong.

No, really, stop laughing.

Kog's passive is basically a second Ult in terms of how powerful it is. He just has to, y'know, die in order for it to be used. And that's a pretty steep price to pay.

The second problem is that Kog is a fairly strong champion, so giving him a new passive that helps him in combat would only make him stronger. That's the issue Kog has had since release. Because he only does damage and nothing else his balance is knife-edge. The damage he deals must be absolutely overwhelming for him to be an attractive pick over other Marksmen who do damage as well as other things that aren't damage.

So if Kog got a new passive that meshes with his kit somehow, then it should be something that isn't damage so that Riot would have a few more levers to tweak on him. Of all the suggestions I've seen, my favorite is probably-

P - Delicious Snacks: When champions die near Kog'Maw they leave behind Delicious Snacks. Kog'Maw can pick up Snacks to heal (percentage) of his missing Health and Mana and gains (percentage) movespeed while moving toward Delicious Snacks.

Thematic, fun, and it gives Koggy a power source aside from damage to tune. It rewards the enemy team for killing Kog first (rather than rewarding them with a true damage nuke to the face) and gives Kog some much-needed conditional tactical mobility.

ZephyrDrake2 votes

doubt they will touch him in a positive way anytime soon

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