Turrets, true damage

Budd Weaver··1 votes·227 views

Turrets are currently useless, I believe they should do true damage at 10% of the target's maximum health (to champions, keep the current damage to minions). That way they stay relevant from minute 1 to minute 60.

2 Comments

SuperLuigiLXIV1 votes

No.

At some point, a big heavy tank needs to be able to hold the turret for prolonged periods of time, because otherwise turtling would become too strong.

They should hit harder early on though, I think. And I'd like to see them do Corki-style half physical, half magical damage.

Rester1 votes

I wouldn't complain about more AS but some early damage buff (Probably not % true damage) might do some good.

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