Turrets, true damage
Turrets are currently useless, I believe they should do true damage at 10% of the target's maximum health (to champions, keep the current damage to minions). That way they stay relevant from minute 1 to minute 60.
Turrets are currently useless, I believe they should do true damage at 10% of the target's maximum health (to champions, keep the current damage to minions). That way they stay relevant from minute 1 to minute 60.
No.
At some point, a big heavy tank needs to be able to hold the turret for prolonged periods of time, because otherwise turtling would become too strong.
They should hit harder early on though, I think. And I'd like to see them do Corki-style half physical, half magical damage.
I wouldn't complain about more AS but some early damage buff (Probably not % true damage) might do some good.