Azir Range Decrease but not Xerath

Phariie··3 votes·629 views

I would like to ask why Riot thought they needed to decrease Azir's range, he wasn't broken and no one was complaining yet Riot still decided to rip away the one thing that made his kit fun, his range which supplied tons of outplay potential and fun. So I could understand decreasing his range if there were no other champions that could match it, but there is Xerath who is a far more popular champ with a far larger range. I would appreciate any input on the topic just to help get and idea as to why this was done.

8 Comments

Hyquiem2 votes

I agree with you. I had this problem and this match up is seriously jungle reliant or the one you just scale and wait for the opportunity. Azir needs good range stupidly. Increase q cool down but increase q range. we need that old azir wasn’t even strong it was general game knowledge. Now it’s just annoying you have to be so close to you soldiers in line of damage. Azir was the long range fighter mage

Phariie1 votes

Yeah honestly that's how I feel as an Azir main.. or used to be Azir main his range was needed to be able to do anything, now anytime I've tried to play him I've felt like i was missing part of his kit and just getting extremely tilted about getting out ranged by every champion

Hextech OwI2 votes

Xerath archetype is the "AP sniper" somehow. Removing his range would kill his identity. Azir is a battle mage and have a lot of mobility.

Raxistaicho1 votes

Azir has considerably more self-peel, mobility, and sustained damage than Xerath.

BeatzBoyFTW1 votes
  • Azir has DPS while being able to deal excessive poke with Q. Xerath on the other hand completely relies on landing his skillshot.

  • Azir has mobility(E) & an ult to deny getting ganked/caught out, Xerath completely relies on his single-target E & an almost unreliable W for slows.

Phariie1 votes

Yeah that makes a lot of sense seeing the clear facts... his range decrease seems logical now

rhintheminstrel1 votes

Comparing the two is like comparing apples to oranges. Xerath is an artillery mage and Azir is a generalist (Can poke, bvurst, dps) mage. Both are strong right now but Azir appears to be too strong at the moment (high pick/ban both in soloq and competitive) and is now being looked at for possible nerfs.

Hyquiem1 votes

Though azir’s one weakness that remained was that he could be denied in his old kit. By that it was the simple thing free focus and hes zero. Now he has the potential but instead of a hyper carry, a hypersclaing champ the only for that matter. So the most thing that should be done to xerath is nothing lol, atm he is mad op but easily beat le

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