Dear riot, Fix this tank meta..
I used to play rift all day, back in season 2 ~ 3 and a bit of season 4 probably I can't remember, but one of them patches changed the game and I just went to playing mostly arams.
It's my personal opinion that aram can allow a person to quickly test a champion in many different ways, as it's very fast paced. And in being fast paced I've see quite a few problems arise. These problems are moving the game from skill based to champion based.
The problems: *CC Lock - I believe riot made an update somewhere which made it easier for people to chain CC see here: http://prntscr.com/a0yyav now yes, it was a fix to a problem but at the same time, not all glitches are to be fixed. For example Gunz(anyone that played this game would understand) it was a game based off glitches to give it that special punch. This overlapping CC makes it rather hard for practically anyone going up against a CC heavy team. Really takes away from the user experience being stunned for 7 seconds is just too much. It really is, give us a week again with it off to see if your test results, whatever they were, worked out or are accurate. And this makes it exceptionally hard when you have a persons on your team that aren't keen on dodging skillshots or skills or anything for that matter. And also makes it difficult when champs have hard CC. CC is game breaking to some extent.
*Tanks - Tanks are overbearing.
,
,
(wtf is even that heal?),
(G0D really.),
,
,
. Just to name a few, I mean all the champs there, have the potential to both do and receive the most damage in a match. RIOT THAT'S BROKEN. Because they then become both the carry and the tank. Tank items are cheaper than adc items and essentially that's the way it should logically however with these high base damage and high ratios for tanks it's distasteful. I watched a mundo eat my team the other day and i've watched myself eat other teams as mundo. What makes it more is tanks usually have a fair amount of CC to compensate for their lack of dam... anyways yea, they have cc. So it's fighting a truck while scaling slowly.
Oh, I forgot.
- Hands down most broken champ currently. This champ needs that heal lowered or all together removed from the tentacles. No debate about it riot do something.
*Health Regen - Ridiculous. Tanky, high damage, CC and with 2 items recharge damn near 100% of HP in less than 30 seconds. I remember back in force of nature days seeing champs hp increase by 20 ~ 50 and left in awe at the spectacle. Now it's like I'm being forced to target the tank because if I don't he'll pretty much engage then disengage then come back at a later point.
*Falling behind - Once you fall behind that's it. Unless the enemy team can't close then you're pretty much done. Because defences scale far better and easier than damage.
tl;dr: This info is from an aram perspective. Tank meta forces you to target tanks because if you don't, 70k damage taken 70 damage dealt to enemy champs. So it really makes it hard to target just carries or bruisers, bruisers and tanks fall in the same category imo. Tired of watching my team busy either running from mundo or trying to damage him and being unable to
Proposed solutions:
- Test a week again without the overlapping cc timers.
- Lower tank's base damage force them to build an ad item or 2 if they want to do damage 2.1) Remove illaoi or remove the heal from tentacles or increase the cooldown between her ult tenacles to 3 seconds.
- Figure out that health regen with some split testing, garen irks my soul.
- Wow us with some new magical item that does instant magic.
#SaveAram2016