Runes - A Different approach
The game has become less fun for me after the changes to runes. I feel so much squishier, and I feel like some champions were big winners while others don’t really have a good option. I also feel like this system forces gameplay into a “best in slot” style, ultimately decreasing customization options. I personally liked tweaking the old rune pages until I got them just right for my fav champs.
One thought I had was bringing back the old rune pages with a twist. Your marks, seals, and glyphs are the same as the old system, but your combination of quints unlocks a recipe specific keystone. This way, the players get more of the specific stats they want without having to sacrifice the interesting gameplay that keystones bring. I guess some combinations are better than others, but that’s for the balance team to hash out.
Hell, you could just bring back the old rune system, and have this new rune system serve as our masteries (after balancing of course). Just an idea, maybe someone could improve upon it.