(Case Miss Fortune) Stop removing SKILLCAP on champions, just nerf their number
Miss Fortune fires a shot at an enemy target which deals 20 / 35 / 50 / 65 / 80 (+0.85 per attack damage) (+35% of ability power) physical damage before bouncing through her target to an enemy behind it, dealing 40 / 70 / 100 / 130 / 160 (+1.0 per attack damage) (+50% of ability power) physical damage.
If the first hit kills an enemy unit, the second hit deals 150% damage instead. Both hits apply on-hit effects.
Now : 60ad: first target -> 20+60*0.85+0 => 71damage second target -> 40+60*1+0 => 100damage on kill bounce -> (40+60*1+0) *1.5 => 150damage
110ad: first target -> 50+110*0.85+0 => 143.5damage (144) second target -> 100+110*1+0 => 210damage on kill bounce -> (100+110*1+0)*1.5 => 315damage
230ad : first target -> 80+230*0.85+0 => 275.5damage (276) second target -> 160+230*1+0 => 390damage on kill bounce -> (160+230*1+0) *1.5 => 585damage Case 1 (from surrender at 20) : removing bonus damage on kill bounce (kill skillcap) 60ad : first target -> 20+60*0.85+0 => 71damage second target -> 40+60*1+0 => 100damage
110ad: first target -> 50+110*0.85+0 => 143.5damage (144) second target -> 100+110*1+0 => 210damage
230ad : first target -> 80+230*0.85+0 => 275.5damage (276) second target -> 160+230*1+0 => 390damage
Skilled player nerfed 50%damage, while bad MF DIDNT RECEIVE ANY NERF
Case 2: reward skilled player first target : 18/31/44/57/70 (+0.65 per attack damage) (+35% of ability power) [[ the NERF: -2/-4/-6/-8/-10 , -0.2per attack]] second target : 28/56/84/112/140 (+0.7 per attack) (+50%of ability power) [[ the NERF: -12/-14/-16/-18/-20 , -0.3per attack]] on kill bounce : +80% damage [[ the BUFF : +30% damage]] 60ad : first target -> 18+60*0.65+0 => 57 [[[nerfed 14 damage ( -19.7%damage )]]] second target -> 28+60*0.7+0 => 70 [[[nerfed 30damage (-30%damage)]]] on kill bounce -> (28+60*0.7+0)*1.8 => 126 [[[nerfed 24damage (-16% damage]]]
110ad: first target -> 44+110*0.65+0 => 115.5 (116) [[[nerfed 28damage (-19.4%damage)]]] second target -> 84+110*0.7+0 =>161 [[[nerfed 49damage (-23.3%damage)]]] on kill bounce ->(84+110*0.7+0)*1.8 => 289.8 (290) [[[nerfed 25damage (-7.9%damage)]]]
230ad: first target -> 70+230\*0.65+0 =>219.5 (220) [[[nerfed 56 damage (-20.2%damage)]]]
second target -> 140+230\*0.7+0=>301 [[[nerfed 89 damage (-22.8%damage)]]]
on kill bounce -> (140+230\*0.7+0)\*1.8=>541.8 (542) [[[nerfed 43damage (-7.3%damage)]]]
Any bad players get ~20%damage nerf on q while pros get ~10%damage nerf on q . Number can still be tuned. No credit needed if you decide to use this method . //////////////////////////////////////////////rant//////////////////////////////////////////// I am not an extreme pro on balance or gaming but f*** this , can't you just keep those skillcap and kill bad player damage? JUST F***ING FIRE THE BALANCE TEAM ALREADY (no ham intended.) Clearly I am not an expert on balance but at least I know what I am doing . Guts damage , still rewarding for skilled player ,I MISS OLD BALANCE TEAM. ////////////////////////////////////////////////////end rant/////////////////////////////////////////