Here's why tanks are trash
It's quite damn hard to reach lvl 18 in a game as Mundo, or as any tank, anyway, because games are over way too easily, and tanks are way too useless in early game as it is, but ignoring that, let's continue: Tests ran on training mode dummy, has 100 magic resist and 100 armor, not exactly impossible to attain, you could easily expect either of these on any champion, probably not at lvl 1, but still Level 1 Mundo autoattacking: 31 damage per second (I have full attack speed quints, marks, and glyphs for this, also have Undying Breath, and masteries as well) Level 1 Mundo spamming Masochism on cd: around 45-50 damage per second Level 1 Burning Agony: 21 damage per second (It costs 10 hp per second) Level 5 Burning Agony: 52 damage per second (It costs 30 hp per second, you can't reduce that cost, you can't offset it, you're literally losing 900 hp after 30 seconds of using it, Riot decided it would be great to reduce the amount of health that tanks can obtain, too!) Level 18 Mundo autoattacking: 81-82 damage per second (Same setup as lvl 1) Level 18 Mundo spamming lvl 5 Masochism on cd: 151-153 damage per second Level 1 Cinderhulk/Sunfire: 7 damage per second Level 18 Cinderhulk/Sunfire: 15 damage per second Level 18 Cinderhulk/Sunfire on 0 resistance minions: 87 damage per second So here's what you're intended to do: Don't build cinderhulk, because it's a garbage item, instead, try to aim for a build with titanic hydra, and just keep the red smite for most of the game, then either get rid of it, or upgrade it to bloodrazor when you feel you're tanky enough