Support Items - Too Much CDR?
Before I begin, I'd like to note that this is specifically in regards to itemization on support-intended champions such as Sona, Bard, Braum, Lulu, etc. This isn't meant to discuss champions such as Annie doing support, who will still focus on building primarily damage at the expense of buffs, debuffs and/or map visibility.
What's the deal with support itemization? No, seriously, what is up with support items? I'm a support main and for some time I've just been frustrated with the stats found on support items; namely the overabundance of a single stat that you can cap with as little as two items. That stat, my friends, is cooldown reduction.
Here is a list of items that are typically used by supports (either due to being recommended by Riot for supports or being something that provides an aura or useful active ability) that offer cooldown reduction as well as how much:
Ardent Censer (10%) Athene's Unholy Grail (20%) Banner of Command (10%) Face of the Mountain (10%) Frost Queen's Claim (10%) Frozen Heart (20%) Locket of the Iron Solari (10%) Mikael's Crucible (10%) Talisman of Ascension (10%) Twin Shadows (10%) Zeke's Herald (20%)
Now before anyone can point it out, yes, a lot of these items cross over or typically aren't used at the same time:
Face of the Mountain - Frost Queen's Claim - Talisman of Ascension Mikael's Crucible - Athene's Unholy Grail Banner of Command - Locket of the Iron Solari
But this just highlights a bigger problem: certain items that you'd want as a support wilL ALWAYS result in cooldown reduction. In fact, if I were to get one item from each of the three areas above, I would always have 30% CDR for sure and 40% if I took Unholy Grail. However, these are only three items out of six. Even if boots and sightstone are up there (And it's quite possible to not even need boots if you get Ardent Censer and Twin Shadows which, even for the slowest champions, offers the same movement speed as most boots), you still have one more tiem to play with... and all of the best options cause you go over on CDR.
Did I mention that you'll likely have another 5-10% CDR from masteries if you're not a tank support?
If you're crazy enough to build into the Utility tree, you can get 5% CDR from Intelligence (and this is good to have since you also now get 20% cooldown reduction on activated items). If you then build into the Offense tree, you can get another 5% right off the bat.
In short, there is a massive amount of CDR for a support to get... too much, in fact, because if you get Intelligence then you will, no matter what, be either 5% below or 5% above the cap.
All but one support-intended activated item has CDR (Not counting Sightstone), and that item is typically used by the one section of tank supports that already might be lacking in CDR since, well, they're likely not building into the offense tree. EVERY support-intended item with an aura has CDR (Boot enchantment doesn't count in this). There is so much CDR as a support that if you actually build for full activated items or full auras, you'll have more CDR than you need.
There needs to be a change in this stat itemization. There needs to be more options for supports to NOT get CDR and instead get other stats, especially when it comes to unique stats that can be useful for a support to have (I'm looking at you, Aegis of the Legion's aura, Chalice of Harmony's mana regen and Frozen Heart's debuff aura).